2447 posts
Posted 19 March 2012 - 06:58 PM
Basically a repost of this bug (because it was locked):
http://www.computerc...estroy-computerAs that thread says, turtle leaves destroy turtles if they are in the space when they grow. Annoying bug - in a server, we had to burn down a tree farm to try and find a turtle, all to find it wasn't there - then we saw it happen to a turtle. It makes a tree farm a very risky business!
Edit: Just to point out, it doesn't always happen either - so hard to reproduce.
411 posts
Posted 20 March 2012 - 02:58 AM
Its an issue that can't be fixed. It deals with isOpaque and the turtle has to be set one way to work and leaves happen to be able to delete that way.
2447 posts
Posted 20 March 2012 - 11:26 AM
Its an issue that can't be fixed. It deals with isOpaque and the turtle has to be set one way to work and leaves happen to be able to delete that way.
Oops! Thought as much. Thank you for the reply.
724 posts
Posted 22 March 2012 - 06:57 PM
Is it really unsolvable? At least working comp can check itself for "assistance" and restore itself if was replaced without breaking.
411 posts
Posted 23 March 2012 - 06:44 AM
Technically I'm sure it's FIXABLE, but I'm going to say it will remain a bug for at least a while, because of the rarity of this happening in normal circumstances.
259 posts
Location
Australia
Posted 03 April 2012 - 03:20 PM
:)/>/> This bug would be anoyying for people trying to make tree farms managed by turtles on my server a pain
1111 posts
Location
Portland OR
Posted 04 April 2012 - 05:42 AM
It's not that hard to work around, you just have to be mindful that the problem exist. Place your saplings so that they have adequate room to grow(so they dont place leaves on the ground level), and place your turtle appropriately. The main use I have for turtles in tree farming and this has never been an issue for me.
1 posts
Posted 21 October 2012 - 07:34 PM
This isn't a rare thing to have happen if you are designing a turtle system that mines leaves as well as wood. With mining leaves, you can make a self sustaining tree farm entirely inside a program that you can plop down anywhere. IMO, this limits tree farming to small manually maintained, kinda lousy systems. I've designed an oak tree farming system around avoiding this bug, and it works, but it makes the resulting system awkward.
2447 posts
Posted 21 October 2012 - 07:53 PM
This isn't a rare thing to have happen if you are designing a turtle system that mines leaves as well as wood. With mining leaves, you can make a self sustaining tree farm entirely inside a program that you can plop down anywhere. IMO, this limits tree farming to small manually maintained, kinda lousy systems. I've designed an oak tree farming system around avoiding this bug, and it works, but it makes the resulting system awkward.
This hasn't been a problem since 1.4x.
3 posts
Posted 04 March 2013 - 06:08 AM
I'm sorry to bump this topic but the forum doesn't let me create a new topic anywhere xD
[SSP/1.5/Direwolf20 ModPack] Tree leaves still destroy turtles
If I'm not mistaken it is supposed to be fixed since 1.4x
Just in case, the tree is a Redwood tree.
2447 posts
Posted 04 March 2013 - 06:34 AM
What mod are trees from? How do you know the turtle is being replaced by the leaves?
8543 posts
Posted 04 March 2013 - 06:42 AM
I believe the redwood trees are from extrabiomesXL.
3 posts
Posted 04 March 2013 - 07:12 AM
I know it was destroyed because I was programming it while there were redwood saplings in a 2x2 layout and it grew, generally the redwood tree (its big, like 3.5 stacks of wood in a 2x2xY) grows with high height leaves around 8 blocks high , what happened is that sometimes it grows at half the size and leaves grows at two blocks of height just where I placed the turtle.
T = Turtle
_ = Ground
S = Sapling
W = Wood
L = Leaves
[ ] = Nothing
Before
[ ][T][ ][ ][ ][ ]
[_][_][_][_]
After
[ ][L][W][W][L][ ]
[_][_][W][W][_][ ]
Other thing the turtle was a solar turtle, just in case the problem comes from the MiscPeripherals addon if those turtles has a different behaviour than normal turtles.
2447 posts
Posted 04 March 2013 - 07:13 AM
Ok, I'll speak to Scott and ask how his code determines if leaves should be placed there - and find out where the bug lies, and get it fixed!
(Amusingly, I was the one who posted the original bug back when I wasn't a dev. How times change!)
2447 posts
Posted 04 March 2013 - 09:30 AM
I've spoken to Scott and the bug is in his code. There should be a fix in his code tonight, and I imagine within the pack within the next two weeks :)/>
3 posts
Posted 04 March 2013 - 09:39 AM
Okey, thank you. In the end I guessed that the bug was in that mod when I noticed that the leaves also eat up a nearby wrath lamp from Factorization >.< xD