Posted 03 January 2013 - 06:49 AM
                Hey guys! I am kinda new in the turtles area, so I made a Dance 2.0 program to learn basics.
It has an auto-refueler.
EDIT: This was the best I could get it. I didn't know about loops when I made this code. I typed all of the original. Also, I included a certain code in the dancing function.
                
            It has an auto-refueler.
-- Dance 2.0
-- By DJZ0404
-- This is my first venture into turtle programming.
-- EDITED 7/17/2013: Fixed it so it WOULD work. Also functioned it.
function refuel()
if turtle.getFuelLevel() > 200 then
  turtle.select(1)
  turtle.refuel(10)
  if turtle.refuel() == false then
   turtle.select(2)
   turtle.refuel(10)
   if turtle.refuel == false then
	turtle.select(3)
	turtle.refuel(10)
	if turtle.refuel() == false then
	 turtle.select(4)
	 turtle.refuel(10)
	 if turtle.refuel() == false then
	  turtle.select(5)
	  turtle.refuel(10)
	  if turtle.refuel() == false then
	   turtle.select(6)
	   turtle.refuel(10)
	   if turtle.refuel() == false then
		turtle.select(7)
		turtle.refuel(10)
		if turtle.refuel() == false then
		 turtle.select(8)
		 turtle.refuel(10)
		 if turtle.refuel() == false then
		  turtle.select(9)
		  turtle.refuel(10)
		  if turtle.refuel() == false then
		   turtle.select(10)
		   turtle.refuel(10)
		   if turtle.refuel() == false then
			turtle.select(11)
			turtle.refuel(10)
			if turtle.refuel() == false then
			 turtle.select(12)
			 turtle.refuel(10)
			 if turtle.refuel() == false then
			  turtle.select(13)
			  turtle.refuel(10)
			  if turtle.refuel() == false then
			   turtle.select(14)
			   turtle.refuel(10)
			   if turtle.refuel() == false then
				turtle.select(15)
				turtle.refuel(10)
				if turtle.refuel() == false then
				 turtle.select(16)
				 turtle.refuel(10)
				 if turtle.refuel() == false then
				  print("No fuel detected. Stopping...")
				  term.clear()
				  term.setCursorPos(1, 1)
				 end
				end
			   end
			  end
			 end
			end
		   end
		  end
		 end	  
		end
	   end
	  end  
	 end	
	end	  
   end		
  end		
end
end
repeat
sleep(.5)
turtle.turnLeft()
turtle.up()
turtle.down()
print("Get down!")
sleep(.5)
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.up()
turtle.backward()
turtle.turnLeft()
sleep(.5)
print("Check me out, I'm dancin'")
sleep(.5)
turtle.turnLeft()
print("I'm dancin'")
turtle.up()
turtle.down()
turtle.down()
until turtle.getFuelLevel() > 200
refuel()
EDIT: This was the best I could get it. I didn't know about loops when I made this code. I typed all of the original. Also, I included a certain code in the dancing function.
-- Dance 2.0
-- By DanJZ0404
-- Fueling.
function refuel()
  local ItemSlot = 1
  repeat
  turtle.select(ItemSlot)
  turtle.refuel(1)
  until(ItemSlot == 17 or turtle.refuel(1))
end
  turtle.getFuelLevel()
if turtle.getFuelLevel() > 200 then
  refuel()
end
-- Dance function
function dance()
  turtle.up()
  sleep(.5)
  turtle.up()
  sleep(.5)
  turtle.down()
  sleep(.5)
  turtle.down()
  sleep(.5)
  turtle.left()
  sleep(.5)
  turtle.right()
  sleep(.5)
  turtle.left()
  sleep(.5)
  turtle.right()
end
if turtle.getFuelLevel < 200 then
  repeat
	dance()
  until turtle.getFuelLevel > 200
end
I figured I would do this some justice. v3 here:
-- DanCe 3.0
-- by Dan
--Fueling code:
function refuel(fNum, slotNum)
 for i = 1, slotNum do
  turtle.select(slotNum)
  turtle.refuel(fNum)
 end
end
function dance()
  turtle.up()
  turtle.up()
  turtle.down()
  turtle.down()
  turtle.down()
  turtle.down()
  turtle.turnLeft()
  turtle.forward()
  turtle.back()
  turtle.turnRight()
  turtle.turnRight()
  turtle.forward()
  turtle.back()
  turtle.turnLeft()
  turtle.turnLeft()
  turtle.forward()
  turtle.back()
  turtle.turnRight()
  turtle.turnRight()
  turtle.turnLeft()
  turtle.up()
  turtle.up()
end
press = os.pullEvent("char")
repeat
dance()
until press==28 or turtle.getFuelLevel() > 200