1 posts
Posted 05 January 2013 - 07:03 PM
Why not enable turtles to refuel using redpower batteries? IE, when a turtle refuels with a fully charged redpower BT battery, it changes said battery to an uncharged redpower BT battery and gains 680 movement points or a number of movement points proportional to the batteries state of charge.
Calculation of movement gained from a BT battery.
As 1 redpower BT battery holds 75 kilojoules and it takes 100+10*n joules to translate n blocks 1 meter in redpower and given that a turtle is one block movement gained from a BT battery is: 75,000/110 = 681.82 movement points.
12 posts
Posted 09 January 2013 - 12:06 AM
I like this idea… too much nikolite sitting around.
997 posts
Location
Wellington, New Zealand
Posted 09 January 2013 - 12:25 AM
I like this idea… too much nikolite sitting around.
This would not solve that problem.
436 posts
Posted 09 January 2013 - 04:57 AM
I like this idea… too much nikolite sitting around.
This would not solve that problem.
Actually it might. Given how things are going, unless RicahrdG swipes some Eloraam code, I'd say this is unlikely. But, given how he tends to interface power systems with turtles, the process would likely involve a charge station. If you have your charge station far enough away from your power plant, you could go through a crap-ton of nikolite.
Anyway I don't know that it would only come as a peripheral, but that's just the most likely thing, with Eloraam and Dan/Cloudy's opinions on RP2 integration.
997 posts
Location
Wellington, New Zealand
Posted 09 January 2013 - 12:34 PM
I like this idea… too much nikolite sitting around.
This would not solve that problem.
Actually it might. Given how things are going, unless RicahrdG swipes some Eloraam code, I'd say this is unlikely. But, given how he tends to interface power systems with turtles, the process would likely involve a charge station. If you have your charge station far enough away from your power plant, you could go through a crap-ton of nikolite.
Anyway I don't know that it would only come as a peripheral, but that's just the most likely thing, with Eloraam and Dan/Cloudy's opinions on RP2 integration.
It's one nikolite per wire. Assuming your charge station is not out of chunk loading range from your power plant, you'll only use ~10 stacks of nikolite, and that's in worst case conditions (charge station at border of loading range in both directions, power plant at sky limit, charge station at bedrock)
436 posts
Posted 10 January 2013 - 05:12 AM
[…] you'll only use ~10 stacks of nikolite, and that's in worst case conditions […]
:blink:/> … How much Nikolite do you have? I only usually pick up twelve stacks per world. And that's with several quarries. And if you have a bank of chargers (And for a build I'm thinking of, I'd want that), you might actually use a lot more. Eight chargers could conceivably use an entire stack of nikolite without any wires going to it. Not so useful with, say, personal use, but if you were making a city. . .
On the other hand, if it's just batteries, yeah, that would help very little.
997 posts
Location
Wellington, New Zealand
Posted 10 January 2013 - 12:52 PM
[…] you'll only use ~10 stacks of nikolite, and that's in worst case conditions […]
:blink:/>/>/> … How much Nikolite do you have? I only usually pick up twelve stacks per world. And that's with several quarries. And if you have a bank of chargers (And for a build I'm thinking of, I'd want that), you might actually use a lot more. Eight chargers could conceivably use an entire stack of nikolite without any wires going to it. Not so useful with, say, personal use, but if you were making a city. . .
On the other hand, if it's just batteries, yeah, that would help very little.
I have 30 stacks from one mining turtle. That's also not an unreasonable amount to get from hand-mining after a few weeks.