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Rock Paper Scissors!

Started by brett122798, 05 January 2013 - 06:29 PM
brett122798 #1
Posted 05 January 2013 - 07:29 PM
Well since I allowed the maker of GameOS to use my game Rock Paper Scissors(RPS for short) in his program, I'm just going to make a post for the game.


Pictures
Spoiler










Downloads

Version 1.0.3:

Download File (Dropbox)

Or

Pastebin

Or


pastebin get GWs80hjL RPS
remiX #2
Posted 06 January 2013 - 04:58 AM
Make colour version :D/>
brett122798 #3
Posted 06 January 2013 - 09:43 AM
Make colour version :D/>
Well, I may in the future, but you see.. I'm on Tekkit.
Okyloky9 #4
Posted 06 January 2013 - 03:04 PM
Hi, GameOS man here that brett was speaking of, click the link of my signature to see my page! (brett's game is awesome, thanks for it brett!)
pielover88888 #5
Posted 07 January 2013 - 11:45 AM
Perhaps, icons even, to display which got which? lol that'd be nice to see in the future :D/>
brett122798 #6
Posted 07 January 2013 - 01:42 PM
Perhaps, icons even, to display which got which? lol that'd be nice to see in the future :D/>
Possibly in the 1.2 update.
TheOddByte #7
Posted 13 January 2013 - 02:15 AM
I sure hope they'll update cc in Tekkit soon because I also Play with Tekkit =)
But if you're going to make it In colors then use the CC Emulator By tomass1996.
It has both regular and advanced Computer so you Can test your programs On!
remiX #8
Posted 13 January 2013 - 02:33 AM
Make colour version :D/>
Well, I may in the future, but you see.. I'm on Tekkit.

Oh didn't realize that :P/>

Why don't you upgrade to Tekkit Lite? It has CC 1.48
theoriginalbit #9
Posted 13 January 2013 - 03:10 AM
ascii art of the winning 'weapon' would be cool…

also you can have colour version working even with Tekkit…

have it draw in ascii if in cc 1.3 or on non-advanced computer,
have it draw in color if on advance computer (and use cc-emu to test it)

just use this when checking if you can set colours

local canColor =  term.isColor and term.isColor()
this will check if it can call term.isColor before calling it

then just this

if canColor then
  -- drawInColor
else
  -- drawInAscii
end
TheOddByte #10
Posted 13 January 2013 - 07:00 AM
ascii art of the winning 'weapon' would be cool…

also you can have colour version working even with Tekkit…

have it draw in ascii if in cc 1.3 or on non-advanced computer,
have it draw in color if on advance computer (and use cc-emu to test it)

just use this when checking if you can set colours

local canColor =  term.isColor and term.isColor()
this will check if it can call term.isColor before calling it

then just this

if canColor then
  -- drawInColor
else
  -- drawInAscii
end

Hey that was just what I needed for my game,
Because i was thinking of making it compatible with advanced and regular computers
by the ability to change your settings in the main menu,
But Now I can make sure that I don't get an error if I run it with colors on a regular computer!
brett122798 #11
Posted 13 January 2013 - 08:40 AM
I sure hope they'll update cc in Tekkit soon because I also Play with Tekkit =)
But if you're going to make it In colors then use the CC Emulator By tomass1996.
It has both regular and advanced Computer so you Can test your programs On!
Yeah, I just started using the emulator a few days ago, so much better than dealing with programs in-game! So I will release a color version sometime soon.

Make colour version :D/>
Well, I may in the future, but you see.. I'm on Tekkit.

Oh didn't realize that :P/>

Why don't you upgrade to Tekkit Lite? It has CC 1.48
Ehh.. I don't like Tekkit Lite all that much.. but now that I am using the emulator as my main program tester, I will release the color version.

ascii art of the winning 'weapon' would be cool…

also you can have colour version working even with Tekkit…

have it draw in ascii if in cc 1.3 or on non-advanced computer,
have it draw in color if on advance computer (and use cc-emu to test it)

just use this when checking if you can set colours

local canColor =  term.isColor and term.isColor()
this will check if it can call term.isColor before calling it

then just this

if canColor then
  -- drawInColor
else
  -- drawInAscii
end
I did think about that. :P/> At the time I made it, I was just happy to get the main thing down. But I will most likely add a little animation in another update.

Yeah, I'll use that when detecting Regular and Advanced computers.
theoriginalbit #12
Posted 13 January 2013 - 12:30 PM
Yeah, I'll use that when detecting Regular and Advanced computers.
Well that also works for CC1.3 :)/>