2 posts
Posted 09 January 2013 - 07:45 PM
Hi! I am new to the computercraft forums and I decided to share my first turtle program.
UPDATE:
old version was broken, new version here:
http://pastebin.com/71K86iZDWhat is does, is it takes the x,y,z coordinates you entered and digs x-far, z-wide and to the y layer specified!
I would enjoy to hear your input and advice and also any suggestions to add to it.
Known Bugs:
- Stalls on mobs
- Will place
whatever is in slot two instead of just chests
If you find a bug, please let me know :)/>
1 posts
Posted 15 January 2013 - 03:59 AM
Sorry but this seems to be completely broken at the moment. I think you got something wrong with his turns.
I went into my creativ testworld to test it before using it on the server im playing on.
For my test i told him to do a "quarry" in size of:
lenght 4
weidth 6 and depth 4
initial y coord: 56
This is what came out of it:
http://i.imagebanana.com/img/if8maca0/20130114_15.49.26.pngThe Turtle on the surface is where I started him. I placed some landmarks to just show where he was supposed to do his job and if you look into the weird hole right of my cursor is where he ended up standing.
If you fix that I would be so happy because that quarry seems to be exactly what im looking for. Just to build easy rooms underground for mobfarms or similar things.
Also then you should a little bit more to your description. i.e.: How does it work (asks for all the parameters (which btw is awesome)), needs a chest in slot 2 (i dont know for what atm, i guess it checks for chests i.e. in dungeons and it would empty them before destroying) and so on. Just a little more info about what it does and how it does it, because as it looks its really nice when it would work.
2 posts
Posted 21 January 2013 - 03:00 PM
-snip-
If you fix that I would be so happy because that quarry seems to be exactly what im looking for. Just to build easy rooms underground for mobfarms or similar things.
Also then you should a little bit more to your description. i.e.: How does it work (asks for all the parameters (which btw is awesome)), needs a chest in slot 2 (i dont know for what atm, i guess it checks for chests i.e. in dungeons and it would empty them before destroying) and so on. Just a little more info about what it does and how it does it, because as it looks its really nice when it would work.
Hey, thanks for the feedback! I've noticed a few bugs myself and am currently in the process of refining the code. Also, the chests weren't implemented yet, but that is a great idea! I'll see if i can work on it.