5 posts
Posted 23 March 2012 - 10:52 PM
Put computer, then on left put redstone, then write code:
while true do
rs.setOutput("left", true)
rs.setOutput("left", false)
end
The game crashed:
java.lang.StackOverflowError
at aff.e(BlockRedstoneWire.java:357)
at vq.k(World.java:2997)
at vq.u(World.java:3007)
at vq.l(World.java:3030)
at vq.v(World.java:3045)
at aff.a(BlockRedstoneWire.java:72)
at aff.h(BlockRedstoneWire.java:57)
at aff.a(BlockRedstoneWire.java:345)
at vq.m(World.java:682)
at vq.j(World.java:666)
at aff.h(BlockRedstoneWire.java:63)
at aff.a(BlockRedstoneWire.java:345)
at vq.m(World.java:682)
at vq.j(World.java:666)
at aff.h(BlockRedstoneWire.java:63)
at aff.a(BlockRedstoneWire.java:345)
at vq.m(World.java:682)
at vq.j(World.java:666)
at aff.h(BlockRedstoneWire.java:63)
at aff.a(BlockRedstoneWire.java:345)
at vq.m(World.java:682)
at vq.j(World.java:666)
…….
40 posts
Location
The Coffee Maker
Posted 25 March 2012 - 09:32 AM
Tested this one out myself, nothing happened in SMP, but it crashed hard in SSP.
5 posts
Posted 27 March 2012 - 08:16 AM
Try it on bukkit. I have newer tryed on vanilla, but on bukkit it hardly crashed the server.
22 posts
Posted 27 March 2012 - 11:23 AM
crashed hard in SSP too
2447 posts
Posted 27 March 2012 - 11:31 AM
As has already been said, an issue on the bukkit port is not dan's issue - so it is unlikely to be fixed, as it doesn't crash in Vanilla SMP.
I can confirm that it does crash on SSP, but that's not a really big issue as you're only playing with yourself, and why would you want to crash your own instance? :o/>/>
124 posts
Location
Liverpool (no I am not a Scouser Im form Holland)
Posted 27 March 2012 - 09:17 PM
it wont work because its trying to turn on and turn off the redstone at the same time so between
rs.setOutput("left", true)
and
rs.setOutput("left", false)
put
sleep(1)
and it should work
:o/>/>
PS. don't hold me on this im not that brilliant
1111 posts
Location
Portland OR
Posted 28 March 2012 - 06:31 AM
See this post..
http://www.computerc...er/page__st__20Its been deemed a bukkit bug, it should be reported to the porter.
This thread needs to be closed.
454 posts
Location
London
Posted 30 March 2012 - 11:30 PM
I don't think we should close this; it crashes in SSP.
1111 posts
Location
Portland OR
Posted 31 March 2012 - 10:03 AM
Works fine on my SSP, just get the "too long without yielding" error after a couple of seconds due to it not having a sleep.