Posted 13 January 2013 - 12:19 PM
I'm trying to work on a program that excavates a user defined area, that will ignore a block thats in its inventory. the main purpose of this is to dig out a nether fortress!
i'd like to start in a corner, and have the turtle start excavating, checking each block before it breaks it. if it does indeed come in contact with netherbrick i'd like it to try and move down, up, or around the netherbrick. of course i know its probably impossible to completely ignore blocks so if theres no other place for it to move it should break the netherbrick, move forward, and maybe even put it back!
i'm up for learning how to do this, i've been playing around with the build in excavate script but so far no luck, i've just managed to break the thing :(/>
thanks for your help and input!
i'd like to start in a corner, and have the turtle start excavating, checking each block before it breaks it. if it does indeed come in contact with netherbrick i'd like it to try and move down, up, or around the netherbrick. of course i know its probably impossible to completely ignore blocks so if theres no other place for it to move it should break the netherbrick, move forward, and maybe even put it back!
i'm up for learning how to do this, i've been playing around with the build in excavate script but so far no luck, i've just managed to break the thing :(/>
thanks for your help and input!