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Redstone power

Started by columna1, 18 January 2013 - 02:22 AM
columna1 #1
Posted 18 January 2013 - 03:22 AM
In the new Redstone update Redstone is based mostly on power now. This ,it already be a planned feature but in the new update I think the Redstone functions should deal with power levels in redstone . also sorry about the formatting, typing this on my new tablet may not be the best idea… Lol

So as such maybe the new functions should work like this:
redstone.setOutput(side,power)
Side,power = redstone.getInput()
Event,side,power = os.pullEvent("redstone")
Again I'm sorry for it being sloppy as my tablet is not making this easy… Thanks -columna1-
theoriginalbit #2
Posted 18 January 2013 - 03:25 AM
Similar post here:
http://www.computercraft.info/forums2/index.php?/topic/8161-redstone-strength-level-detection/

See what Cloudy says…
columna1 #3
Posted 18 January 2013 - 03:28 AM
We'll derp then… There is no need for this topic XD
JJRcop #4
Posted 18 January 2013 - 04:32 AM
I know that you wish for this thread to die, but I have to say this.

In the new Redstone update Redstone is based mostly on power now.

Incorrect. Redstone has always had a signal strength. It has always had analog power. And it is not 'based' off of it.