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One Criticism... Too Easy.
Started by PhilHibbs, 25 January 2013 - 05:26 AMPosted 25 January 2013 - 06:26 AM
I think that, compared to other mods, making turtles is too easy. When I first discovered them, and saw that the most difficult part of making a turtle was getting a single piece of Redstone, and three diamonds for the mining turtle, I thought, surely they should require a Circuit Board at least? But of course Circuit Boards are from IndustrialCraft, which is a whole separate mod. Still, I think turtles are a little bit OP. Brilliant fun, though, and in some ways it's nice to be able to build one really early on, but it does seem just a bit too easy. Perhaps it should take a turtle as long to destory a block as it would with a diamond pickaxe? That would tone them down a little bit, at the moment I have around 20 stacks of Obsidian because it was so easy to just pour water on the lava and let the turtle chew through it like it was wool.
Posted 25 January 2013 - 07:12 AM
Well, I believe tool durability is being looked into for turtles, just so it can be balanced out, but that won't be ready for some time.
Posted 25 January 2013 - 07:16 AM
Isn't the hard part about turtles that most people (in tekkit) don't know how to use them? :P/>
also why is this not in suggestions
also why is this not in suggestions
Posted 25 January 2013 - 07:28 AM
Because the suggestions forums is full with ideas like this one. :P/> I also remember that the devs are working on tool durability and similar things. I think that fuel consumption was a step towards this as well.also why is this not in suggestions
Posted 25 January 2013 - 07:45 AM
I just don't see any suggestion in this post. Just a criticism. I agree that turtles are overpowered as heck. My first goal in minecraft is to dig down to bedrock to get redstone and diamonds, then make a turtle. From there, resources are just way too easy.also why is this not in suggestions
Posted 25 January 2013 - 08:08 AM
He suggested longer block break times. :P/>I just don't see any suggestion in this post. Just a criticism. I agree that turtles are overpowered as heck. My first goal in minecraft is to dig down to bedrock to get redstone and diamonds, then make a turtle. From there, resources are just way too easy.also why is this not in suggestions
Posted 25 January 2013 - 08:51 AM
I do agree they're easy, my early game strategy is to always dig down and get redstone and diamonds. Then after that I don't need to worry about resources ever again.
Posted 25 January 2013 - 09:04 AM
Depending on how you look at it it may not really be a problem. Vanilla Minecraft was all about getting the basic resources to build basic stuff. It's about mining and crafting. Modded Minecraft is all about building cool stuff - machines, computers, magic wands, etc., and having an easy way to get the raw materials is fine by me. So to answer ikke009's point about "suggestions", I'm not really suggesting that it be fixed. Fiddling about with my pet turtles is such fun.From there, resources are just way too easy.
Posted 25 January 2013 - 11:10 AM
Oh look, it's this thread again. Play the game how you want to play it. If it makes you feel bad using it, don't use it. If it makes you feel better, chuck your diamonds into lava. If it really bothers you, install a mod to make them more expensive.
Posted 25 January 2013 - 11:31 AM
Also keep in mind that one of the goals with this mod is to help get people interesting in coding. There are a lot of people that are using this as a learning experience and the challenge isn't so much the crafting, but the coding. Now if the turtles came with a full suite of programs and you didn't have to do anything other then craft and use them then I would agree that they are way over powered.
As it stands I think it really depends on your skill level of coding, the higher your skill the more OP the turtles are.
As it stands I think it really depends on your skill level of coding, the higher your skill the more OP the turtles are.
Posted 25 January 2013 - 11:47 AM
Here's a link to a custom recipe maker since you seem to have issues with crafting being too easy. IMO, the difficulty of ComputerCraft is not finding the materials to build the mechanisms but rather having the creativity and knowledge to write programs. I do not disagree that turtles are "overpowered" in comparison to, say, a regular diamond pickaxe. But at the same time, think of ComputerCraft in terms of evolution:
Not long ago, people still used candles and lamps for lighting, which required something to start fire with. To make a single pair of pants might take a person a few days. Even the simplest of tasks which we now take for granted were difficult. Of course, just because things are now easier in terms of manual labor than they once were, that is not to say that life is now easy. We are a fast-paced society which revolves around deadlines and intelligence. No longer does the 'practical thinker' always succeed the most in life - in fact, those who think outside of the box are much more likely to excel. In terms of Minecraft, ComputerCraft means that resource gathering and simply 'surviving' day to day are not the main objectives any more. We want self-automation and artificial intelligence. We want a world which requires us to do nothing but sit back and watch as the resources flow into a nearby chest. We want the satisfaction of watch an army of turtles create a structure in a matter of minutes which would otherwise take us days. And that takes knowledge, creativity, and time.
Overall, I suppose this is the main reason that I like ComputerCraft. It's like an analogy for the real world, but one in which succeeding is merely enjoying to sit down and write a few good programs.
Quite a philosophical post, no? XD
Not long ago, people still used candles and lamps for lighting, which required something to start fire with. To make a single pair of pants might take a person a few days. Even the simplest of tasks which we now take for granted were difficult. Of course, just because things are now easier in terms of manual labor than they once were, that is not to say that life is now easy. We are a fast-paced society which revolves around deadlines and intelligence. No longer does the 'practical thinker' always succeed the most in life - in fact, those who think outside of the box are much more likely to excel. In terms of Minecraft, ComputerCraft means that resource gathering and simply 'surviving' day to day are not the main objectives any more. We want self-automation and artificial intelligence. We want a world which requires us to do nothing but sit back and watch as the resources flow into a nearby chest. We want the satisfaction of watch an army of turtles create a structure in a matter of minutes which would otherwise take us days. And that takes knowledge, creativity, and time.
Overall, I suppose this is the main reason that I like ComputerCraft. It's like an analogy for the real world, but one in which succeeding is merely enjoying to sit down and write a few good programs.
Quite a philosophical post, no? XD
Posted 25 January 2013 - 02:30 PM
Turtles aren't really hard to make, but they are pretty hard to fuel. For example, most quarry programs require quite a bit of fuel, and finding two stacks of coal might be kind of annoying to do. This is especially true if you're early enough in the game to actually need a quarry.
Posted 26 January 2013 - 11:44 AM
the best part about the turtles is that you can do so much with them you can program then do do so much you can program a fleet of them to destroy a chunk and fill it back in with diamonds on top and cobble on the bottom the possibility are endless
Posted 26 January 2013 - 11:56 AM
If you get enough diamonds to fill in the top layer of a chunk with diamond blocks, then something is messed up with your diamond spawn rate….the best part about the turtles is that you can do so much with them you can program then do do so much you can program a fleet of them to destroy a chunk and fill it back in with diamonds on top and cobble on the bottom the possibility are endless
Posted 26 January 2013 - 01:03 PM
It is only unbalanced if you abuse it, but of course, the balancing is intended for servers. I personally thing they shouldn't add tool durability, they should have the basic turtles, that cannot hold a tool and you would make a more advanced turtle, this will be able to have a tool and such. I think they need to keep the recipe, just add more version that are more desirable. As well as removing a few features of the normal turtles.
Posted 26 January 2013 - 01:31 PM
If you get enough diamonds to fill in the top layer of a chunk with diamond blocks, then something is messed up with your diamond spawn rate….the best part about the turtles is that you can do so much with them you can program then do do so much you can program a fleet of them to destroy a chunk and fill it back in with diamonds on top and cobble on the bottom the possibility are endless
i was thinking somthing along the lines of a turtle mines out a chunk and re places everything in a prioritized manor with diamond ore first gold ore next lapis next ect ect
Posted 26 January 2013 - 10:29 PM
Well, if persistence if add before the other features (Tool durability, Delayed block breaking, etc.) they'll be pretty OP. But as the other users said, you don't need to use them. It's up to you.