This is a read-only snapshot of the ComputerCraft forums, taken in April 2020.
Redabe's profile picture

aperture science turtle upgrades

Started by Redabe, 04 February 2013 - 12:52 PM
Redabe #1
Posted 04 February 2013 - 01:52 PM
Title:apature science turtle upgrades


I am trying to get the talking turtles to work, to no avail, I have moved the files from the Speech.zip/rar into my mods folder and called the function in my script but nothing :(/>
tesla1889 #2
Posted 04 February 2013 - 07:06 PM
–snip–

first, why red?

second, this seems like something you should ask the makers of that other mod you're using
Redabe #3
Posted 06 February 2013 - 02:21 AM
Ok, On the page http://www.computercraft.info/forums2/index.php?/topic/2942-cc-148-mc-147-aperture-science-turtle-upgrades-added-fishing-turtles-advanced-solar-turtles-and-furnace-turtles/ it says to call the name.say(text, pitch function just like you would use shell.run ("program", Variable), I have tried this to no avail, I am trying to create a program that notifies me when there is a change. If someone has used this plugin please can you give me a code snippet with the right use of this.

Thankyou
Redabe #4
Posted 07 February 2013 - 07:56 AM
Anyone got any ideas?

I really don't understand why this don't work?
Goof #5
Posted 07 February 2013 - 08:21 AM
Well. you did follow the step 3 on the post in the ASTU post, right? if yes then i think you should just do:


name.say(text, pitch) – the text should be something to say.


name.say("Hello") 

– that example SHOULD work… im not totally shure, but as i understood in the ASTU post, that example should be working.
btw: i dont use the "pitch" or the variable that much, because sometimes it can give the person who uses it a bad understanding of the code.


I hope i could help.

:D/>