I don't know how get a bundled output from the buttons in the script can someone help me for someone this is well easy but for me so just started i need the learn so plz show me some help…
--Requires advanced monitors and computers!!!
function toggle(n)
if not n then
return
end
local state=lightState[n]
if state then
state = false
else
state = true
end
lightState[n] = state
return state
end
function sayState(n)
if not n then
return
end
x = buttonX[n]-1
y = buttonY[n]
term.setCursorPos(x,y)
if lightState[n] then
term.setTextColor(colors.lime)
write("on ")
term.setTextColor(colors.white)
else
term.setTextColor(colors.red)
write("off")
term.setTextColor(colors.white)
end
end
function getButton(xPos,yPos)
for i=1,12 do
bxPos=buttonX[i]
byPos=buttonY[i]
xMax=bxPos+2
xMin=bxPos-2
yMax=byPos+1
yMin=byPos-1
if xPos >= xMin and xPos <= xMax and yPos >= yMin and yPos <= yMax then
return i
end
end
end
function mPrint(w)
write(w)
x,y=term.getCursorPos()
term.setCursorPos(1,y+1)
end
function allTheSame()
local state = lightState[1]
for i=2,10 do
if state==lightState[i] then
else return false
end
end
return true
end
function stateWriter()
mPrint(" _____ _____ _____ _____")
write(" ")
for i=1,4 do
write("|")
term.setTextColor(colors.red)
write("off")
term.setTextColor(colors.white)
if i<4 then
write("| ")
else
mPrint("|")
end
end
mPrint(" ~~~~~ ~~~~~ ~~~~~ ~~~~~")
end
function startText()
term.setCursorPos(1,1)
mPrint("_______________________________________")
mPrint(" Welcome to spawn select! Control mob")
mPrint(" spawn choice by right click on screen")
mPrint(" ")
mPrint(" Skele Wither Ender Zombie")
stateWriter()
mPrint(" ")
mPrint(" Creep Witch Pigman Cow")
stateWriter()
mPrint(" ")
mPrint(" Blaze Slime Toggle Master")
stateWriter()
mPrint("_______________________________________")
end
function bundleState()
end
display = peripheral.wrap("right")
term.redirect(display)
term.clear()
term.setCursorPos(1,1)
buttonX = {
5,15,25,35,
5,15,25,35,
5,15,25,35
}
buttonY = {
7,7,7,7,
12,12,12,12,
17,17,17,17
}
lightState = {false,false,false,false,false,false,false,false,false,false,false,false}
spawnerColor = {
colors.white, colors.orange, colors.magenta, colors.lightBlue,
colors.yellow, colors.lime, colors.pink, colors.gray,
colors.lightGray, colors.cyan, colors.purple, colors.blue
}
local resume=true
startText()
for i=1,10 do
sayState(i)
end
term.setCursorPos(buttonX[12]-1,buttonY[12])
term.setTextColor(colors.red)
write("off")
term.setTextColor(colors.white)
term.setCursorPos(buttonX[11]-1,buttonY[11])
term.setTextColor(colors.cyan)
write("TGL")
term.setTextColor(colors.white)
while resume == true do
local event, side, xPos, yPos = os.pullEvent("monitor_touch")
local button = getButton(xPos,yPos)
if button==11 then
for i=1,10 do
toggle(i)
end
elseif button==12 then
toggle(12)
for i=1,10 do
lightState[i]=lightState[12]
end
sayState(12)
allSame=true
else
term.setCursorPos(buttonX[12]-1,buttonY[12])
term.setTextColor(colors.lightGray)
write("---")
term.setTextColor(colors.white)
toggle(button)
end
for i=1,10 do
sayState(i)
end
if allTheSame() then
lightState[12]=lightState[1]
sayState(12)
else
term.setCursorPos(buttonX[12]-1,buttonY[12])
term.setTextColor(colors.lightGray)
write("---")
term.setTextColor(colors.white)
end
end
--[==[Tables are used to quite an extent throughout this program.
The order of said tables is important as these must remain consistent in order for the script to execute.]==]
Relly need it to my Mob Spawner control! ;)/>/>[right]-Datamats[/right]