Posted 27 March 2013 - 11:20 PM
                Hey guys/girls.
I am trying to get a nice modular and compact way to show 'coordinates' on a screen, where a player can run around it.
I've done a few tests, and this was the best I could came up with.
For now, this is a prototype.
I hope someone can help…
                
            I am trying to get a nice modular and compact way to show 'coordinates' on a screen, where a player can run around it.
I've done a few tests, and this was the best I could came up with.
-- "[]" = Block
-- "  " = Air
-- "##"=Player
local co1 = {"[]", "  ", "[]"}
local co2 = {"[]", "##", "  "}
local i
function printCoords()
  for i = 1, 3 do
	term.write("" ..co1[i])
  end
  print("")
  for i = 1, 3 do
	term.write("" ..co2[i])
  end
  print("")
end
function checkCoords()
  for i = 1, 3 do
	f = co1[i]
	if f == "##" then
	end
  end
  for i = 1, 3 do
	f = co2[i]
	if f == "##" then
	  movePlayerRight()
	end
  end
end
function movePlayerRight()  --Getting a error around here-ish, table index expexted, got nil
  co2[i] = " "
  co2[i+1] = "##''
end
printCoords()
checkCoords()
printCoords()
For now, this is a prototype.
I hope someone can help…
 
        