Posted 01 April 2013 - 12:39 PM
I noticed this bug back in Minecraft 1.2.5, and it still hasn't been fixed. When you add pullEvent in a coroutine it just stops.
Here is an example (I used sleep, which uses os.pullEvent("timer"))
Sometimes this bug gets annoying when I'm creating programs that need it.
Here is an example (I used sleep, which uses os.pullEvent("timer"))
coroutine.resume(coroutine.create(function()
sleep(1)
-- Rest of the code it never gets to
print("It worked!")
end))
Sometimes this bug gets annoying when I'm creating programs that need it.