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Treecapitator turtle

Started by Swith, 05 April 2013 - 02:42 AM
Swith #1
Posted 05 April 2013 - 04:42 AM
Not sure if this is the best place to put it, but here goes.

I was doing some experimenting in creative mode with the intention of making a tree farming turtle.

I successfully had it planting four jungle saplings and bonemeal-ing them to make a giant jungle tree.

However, I am using ComputerCraft as part of Tekkit Lite, which has a very useful mod called 'Treecapitator' installed.

For those of you who aren't familiar with it, what it basically does is when you chop a tree's bottom block with an axe, it makes the whole tree (and all its leaves) come down with it, but still takes away the durability you would have lost from the axe if you'd chopped each piece of wood by hand and waited for the leaves to decay.

But when the felling turtle broke the bottom block of the tree, the whole thing doesn't come down, it just treats it like a normal, non-treecapitator tree, destroying only one block.

Does this mean that the 'behind the scenes' code for when a felling turtle chops wood isn't actually treating it like an axe hitting wood?

– Swith
Lyqyd #2
Posted 05 April 2013 - 08:53 AM
It just breaks the block, I'd imagine. Similar to a block breaker from RedPower for instance.
Swith #3
Posted 05 April 2013 - 01:21 PM
Yeah, it's a bit of a shame really, a bit short-sighted in terms of mod compatibility if you ask me.
Engineer #4
Posted 05 April 2013 - 01:46 PM
Well.. You have turtle's to dig up the tree. If you have tree capitator I really see no point regarding in farms. I mean you go out and axe every tree you see, you will have ton of wood!