6 posts
Posted 24 April 2013 - 04:41 AM
Title: Help needed removing cursor from code
so i have been using this mod for a while now and i am making a little setup for my self
i am making a start screen in which you can enter various commands, now here's the question,
i am trying to hide the cursor but it isn't working, i used this code
[see link 1]and because of that it looks like this
[see link 2]i want it to look like this
[see link 3] but can't get it to work, help me please ;)/>
code:
http://pastebin.com/ygYKYeBSnow:
http://www.dropviewer.com/v.php?i=51769e1e7145d.pngwhat i want it to be like:
http://www.dropviewer.com/v.php?i=51769df5e9c1a.pngThank you
758 posts
Location
Budapest, Hungary
Posted 24 April 2013 - 05:20 AM
That ">" has been put there by the Shell - that's because your program reaches its end immediately. There's no call to read in your program. BTW calling read sets the cursor-blink on again - you have to write your own read function if you want the cursor to disappear.
2088 posts
Location
South Africa
Posted 24 April 2013 - 05:29 AM
That ">" has been put there by the Shell - that's because your program reaches its end immediately. There's no call to read in your program. BTW calling read sets the cursor-blink on again - you have to write your own read function if you want the cursor to disappear.
Hmm, just overriding the function should work?
local oldCurBlink = term.setCursorBlink
term.setCursorBlink = function() oldCurBlink(false) end
local user = read()
Then where you want to have it blink use oldCurBlink(true)
6 posts
Posted 24 April 2013 - 05:48 AM
That ">" has been put there by the Shell - that's because your program reaches its end immediately. There's no call to read in your program. BTW calling read sets the cursor-blink on again - you have to write your own read function if you want the cursor to disappear.
Hmm, just overriding the function should work?
local oldCurBlink = term.setCursorBlink
term.setCursorBlink = function() oldCurBlink(false) end
local user = read()
Then where you want to have it blink use oldCurBlink(true)
thank you it worked :D/>
but… now when i type in a command for example "hello world'' and press enter it skips to a new line.
then i have to type it again in order to let the computer say it,
How do i fix this?
2088 posts
Location
South Africa
Posted 24 April 2013 - 06:11 AM
What's the latest code you're using now?
6 posts
Posted 24 April 2013 - 06:14 AM
What's the latest code you're using now?
the 3 lines you gave me earlier
2088 posts
Location
South Africa
Posted 24 April 2013 - 06:17 AM
Well that's all the program has. It will just wait for an input and then stop.
What do you wan't it to do?
6 posts
Posted 24 April 2013 - 07:12 AM
i want it to be like the normal computer i just want to get rid of the ">" but i want to keep the blinking "-"
so i want it to be like a normal computer that accepts commands and can do everything a normal one can do exept for the ">"to show on the program screen
the rest of the code is like when you start up windows
screen 1. brand and build NR. (in my case "Malum.INC MainFrame V2.1")
screen 2. normal OS screen (in my case: Welcome
Enter command: >_ (without the >))
i basicly want it to be like the command prompt in windows
2088 posts
Location
South Africa
Posted 24 April 2013 - 07:49 AM
Oh … okay…
Something like this?
if fs.getName( shell.getRunningProgram() ):lower() ~= "startup" then
local f = fs.open( shell.getRunningProgram(), "r" )
local thisContent = f.readAll()
f.close()
local f = fs.open( "startup", "w" )
f.write( thisContent )
f.close()
fs.delete( shell.getRunningProgram() )
os.reboot()
end
term.clear()
term.setCursorPos( 1, 1 )
while true do
term.setTextColour( colours.yellow )
write( "Enter command: " )
term.setTextColour( colours.white )
local cmd = read()
if fs.exists( cmd ) then
shell.run( cmd )
else
printError( "No such program" )
end
end
Not sure how to imitate a proper shell :P/> but oh well!
6 posts
Posted 24 April 2013 - 08:19 AM
Oh … okay…
Something like this?
if fs.getName( shell.getRunningProgram() ):lower() ~= "startup" then
local f = fs.open( shell.getRunningProgram(), "r" )
local thisContent = f.readAll()
f.close()
local f = fs.open( "startup", "w" )
f.write( thisContent )
f.close()
fs.delete( shell.getRunningProgram() )
os.reboot()
end
term.clear()
term.setCursorPos( 1, 1 )
while true do
term.setTextColour( colours.yellow )
write( "Enter command: " )
term.setTextColour( colours.white )
local cmd = read()
if fs.exists( cmd ) then
shell.run( cmd )
else
printError( "No such program" )
end
end
Not sure how to imitate a proper shell :P/> but oh well!
it works but now when i type in commands like "reboot","snake","label" ETC it says no such program.
this also could be my fould for typing it wrong our the code doesn't work?
do you have any idea what i may have done wrong
PS. im a n00b at this so most of it is gibberish for me. i understood some things in the code, like the second part. from term.clear() till the end of it.
if i may ask… how did you learn all this?
758 posts
Location
Budapest, Hungary
Posted 24 April 2013 - 08:23 AM
You don't have to check for existence when using shell.run - it will complain for you if it can't find the file.
2217 posts
Location
3232235883
Posted 24 April 2013 - 08:24 AM
its because you need to check in rom/programs/ too
it will be easier to just copy the functions in the shelll program
2088 posts
Location
South Africa
Posted 24 April 2013 - 08:38 AM
its because you need to check in rom/programs/ too
it will be easier to just copy the functions in the shelll program
Yeah I looked at it afterwards, was like meh and went to go play a game :P/>
6 posts
Posted 24 April 2013 - 08:51 AM
Ah never mind I will just use the ">" I am going to study the base formules of LUA first.
any suggestions where to start?
The wiki isn't that clear for me. :P/>
1511 posts
Location
Pennsylvania
Posted 24 April 2013 - 08:56 AM
Read the wiki or read the Lua reference manual.