Posted 05 May 2013 - 12:36 AM
I am on a heavily modded custom server. We have IC2, RP, CC, Logistics Pipes, and Extrabiomes XL (among many other mods). I am trying to write a program to automate the process of planting, harvest, and converting redwood trees into charcoal. I am using 4 turtles with a central control computer for synchronization for the fastest possible harvest speed.
I got just about ever thing done: turtles harvest trees, refuel themselves, deposit any logs, replant the trees, logs are converted to charcoal. The only thing I do not have is being able to detect *when* the Redwood can be regrown. This is to say, I can use turtle.place() with bonemeal (or sulfur goo, actually) to regrow the tree, but the tree will not regrow until 95% of all the leaves have decayed.
I have been beating my head against the wall to come up with something, but I got nothing. If there are any other mods you might have an idea to help make this happen, we might already have them. Any ideas? I was thinking, I need to either detect when I can fertilize the tree to regrow it or find a way to speed up the destruction of the leaves.
I got just about ever thing done: turtles harvest trees, refuel themselves, deposit any logs, replant the trees, logs are converted to charcoal. The only thing I do not have is being able to detect *when* the Redwood can be regrown. This is to say, I can use turtle.place() with bonemeal (or sulfur goo, actually) to regrow the tree, but the tree will not regrow until 95% of all the leaves have decayed.
I have been beating my head against the wall to come up with something, but I got nothing. If there are any other mods you might have an idea to help make this happen, we might already have them. Any ideas? I was thinking, I need to either detect when I can fertilize the tree to regrow it or find a way to speed up the destruction of the leaves.