13 posts
Posted 03 June 2013 - 08:58 AM
so i'm having trouble with the first 15 lines of my code, not sure what i'm doing wrong.
and how can i make him resume if i disconnect
http://pastebin.com/fV7Ya5EBthank you
13 posts
Posted 03 June 2013 - 11:21 AM
hello everyone!!
I'm having trouble with this i cant make the if statement work
local info
term.write("MobDrop(1) or TradeVillage(2): ")
info = read()
print(info)
if info == 1 then
print("Building MobDrop")
else
if info == 2 then
print("Building TradeVillage")
else
print("Error not valid build")
end
end
I would like to make it save and resume if i disconnect and i don't know how to do it.
Also if there's a way to improve my code feel free to give tips.
Also missing is the checking fuel but that I think I can do it.
Here's full code not yet completed:
http://pastebin.com/JGeHQkY9thanks
7508 posts
Location
Australia
Posted 03 June 2013 - 11:24 AM
ok to tackle your first problem. the reason the if statements do not work is because the
read function returns a string, and you're comparing to a number. to fix it you can do one of 2 things
#1, make the user input into a number with
tonumber
local info = tonumber(read)
#2, make the comparisons a string
if info == "1" then
Also incase you're unaware we do have [
code][
/code] tags on these forums to help better format code in posts, however pastebin is better for long pieces of code.
252 posts
Location
The Netherlands
Posted 03 June 2013 - 11:53 AM
Also, I would suggest changing the
else
if (condition)
to
elseif (condition)
13 posts
Posted 03 June 2013 - 11:55 AM
I did like this and it doesnt ask me what i want to build
local info
term.write("MobDrop(1) or TradeVillage(2): ")
info = tonumber(read)
print(info)
if info == 1 then
print("Building MobDrop")
else
if info == 2 then
print("Building TradeVillage")
else
print("Error not valid build")
end
end
8543 posts
Posted 03 June 2013 - 01:30 PM
Split into new topic.
If you continue to have trouble with posting new topics, please contact an administrator and respectfully request that they review your permissions, as the sticky post suggests.
797 posts
Posted 03 June 2013 - 01:32 PM
you are not calling the read function ( line 3 ). You should do
info = tonumber( read( ) )
.
8543 posts
Posted 03 June 2013 - 01:37 PM
Threads merged.
7083 posts
Location
Tasmania (AU)
Posted 03 June 2013 - 07:46 PM
if info == 1 then
print("Building MobDrop")
else
if info == 2 then
print("Building TradeVillage")
else
print("Error not valid build")
end
end
This can be packed down just a little bit:
if info == 1 then
print("Building MobDrop")
elseif info == 2 then
print("Building TradeVillage")
else
print("Error not valid build")
end
13 posts
Posted 04 June 2013 - 10:56 AM
Got it almost done for what i want it to do. I just don't know how to make it resume if i leave chunk or disconnect since i'm playing singleplayer.
So how do i make it continue if the turtle gets unloaded?
And where do i put it?
Here's my full code:
http://pastebin.com/Pnkj9C3uThanks
7083 posts
Location
Tasmania (AU)
Posted 04 June 2013 - 10:10 PM
If there's a script titled "startup" on the root of a computer or turtle's drive, it'll run it on boot.
Your devices boot the first time you right click them after placing, or, when the chunk they're in reloads.
Making a script "continue" is tricky - when it restarts, it'll start from the beginning. You need to implement some code so that the turtle can either return to a "home" position when the script starts, or figure out where it was up to and carry on from there.
1023 posts
Posted 05 June 2013 - 01:42 AM
a basic "startup" wouldn't be enough seeing as you have no way of storing where the turtle is using either a coordinate folder (what i am currently struggling with creating myself) or a gps system which is much easier to set up but has a limited range. Currently with just a startup your script would start over from the beginning of the script which would result in it going off track or ending up in a undesirable location. I am sorry i can not help setting up either of these but this is probably what you will need to do in order to make it start back up.
If the turtle does not move then neither of these are required.
I read through about half of the code and from what i could tell one of these systems are required.
7083 posts
Location
Tasmania (AU)
Posted 05 June 2013 - 08:01 AM
There is a third option, at the least…
The idea is to construct a cage around the turtle. When the turtle boots, it flies up until it hits a roof, runs forward until it hits a wall, turns once and runs forward again until another wall is reached. The turtle now knows it's in one of the four corners of the cage. If it can find a chest to suck items from there, then it knows it's in the "right" corner, if not, it continues running to the next corner and the next until the chest is found.
From there, the turtle knows its position in the cage and can continue its work. Obviously this method (and methods like it) are only of any good for turtles that will be spending a lot of time in a single area (eg, a farming turtle).
13 posts
Posted 07 June 2013 - 07:55 AM
Thanks anyway, i guess i'll make sure it doesn't go unloaded