Posted 24 July 2013 - 01:59 PM
                I am trying to write a program for a simple rpg game. But I am running into a problem. The way I am setting it up is that I have to call a function for every tile in the map. I am using loops when there is a pattern to the kind of tile I am placing. However it is just too cluttered and messy. For the sake of optimization and ease of making a map I want to have a file called "map" and I would be able to take all information from it about the area, and it would look like something like this.
                
            
qqqqqqqqqqqqqqqqqqqqqqqqq
qoooooooooooooooooooooooq
qoooooooooooooooooooooooq
qooooooooyyyyyyyooooooooq
qooooooooysssssyooooooooq
qooooooooysssssyooooooooq
qooooooooysssssyooooooooq
qooooooooyyyyyyyooooooooq
qoooooooooooooooooooooooq
qoooooooooooooooooooooooq
qqqqqqqqqqqqoqqqqqqqqqqqq
 
         
                 
                