This is a read-only snapshot of the ComputerCraft forums, taken in April 2020.
hotmaildotcom1's profile picture

Simple Chunk Loader Turtle Question

Started by hotmaildotcom1, 16 August 2013 - 05:53 PM
hotmaildotcom1 #1
Posted 16 August 2013 - 07:53 PM
Simple Chunk Loader Turtle Question

Hi, I've been trying to learn how to program my own turtles for uses on some servers I play on. I'm not very good but like I said I'm learning. I just have one simple question, at least I think. How do you turn on a chunk loader turtle? I have looked everywhere and I cannot simply find the code, or any command, or any program to turn the things on. I've tried running rednet.open commands but I believe that the chunk loader module no longer functions as a modem. Or maybe everything I've just said doesn't make any sense lol. I know it's not anyone here's job to do things for me bu tI was just looking for at least a push in the right direction. At this point all I want the turtle to do is work as a chunk loader, stationary. Thanks for all your help and time everyone.
reububble #2
Posted 17 August 2013 - 11:11 PM
I've read the FTB wiki and found that the turtle only needs to be present in the area. Am I getting this right?
Could you do a check to see if that is true?
The good news is the turtle only needs to be stationary. I would assume the turtle needs to be turned on too.
kreezxil #3
Posted 14 September 2013 - 09:46 AM
I don't know. I'm using 1.5.2 ftb and 1.56 computercraft and chunk loader turtles aren't working for me either. you leave the area and come back and they've stopped dead in their tracks.
campicus #4
Posted 14 September 2013 - 11:39 AM
You don't need to turn the chunkloader on or anything, it just keeps the chunk that the turtle is in loaded.

Are you on a server or playing solo? If you're playing solo then the turtles will stop when the world unloads and restart when the world restarts. If you're playing on a server (which is always up) then the turtles should be fine.
kreezxil #5
Posted 14 September 2013 - 08:02 PM
You don't need to turn the chunkloader on or anything, it just keeps the chunk that the turtle is in loaded.

Are you on a server or playing solo? If you're playing solo then the turtles will stop when the world unloads and restart when the world restarts. If you're playing on a server (which is always up) then the turtles should be fine.

If you're responding to me, then yes I am on a server.
campicus #6
Posted 14 September 2013 - 10:17 PM
You don't need to turn the chunkloader on or anything, it just keeps the chunk that the turtle is in loaded.

Are you on a server or playing solo? If you're playing solo then the turtles will stop when the world unloads and restart when the world restarts. If you're playing on a server (which is always up) then the turtles should be fine.

If you're responding to me, then yes I am on a server.

Hmm… no idea then, the turtle should keep everything loaded. I find chunk loader turtles buggy as hell, just with breaking/picking up, etc. but they have always kept the chunk loaded. I have also had chunk loader mining turtles just become normal turtles before, after a restart. I don't use them anymore lol
bigbaddevil6 #7
Posted 15 September 2013 - 01:22 AM
I don't know. I'm using 1.5.2 ftb and 1.56 computercraft and chunk loader turtles aren't working for me either. you leave the area and come back and they've stopped dead in their tracks.

Yea same for me I think that it is just a slight bug that never get fixed because everyone is working on 1.6. Alot of the mods in 1.5+ seem to have little bugs here and there. Such as wireless redstone the recipes are reversed. So at the moment if the turtle is stationary within a 3X3 chunk can always use a World Anchor/Chinken Chunk Loader. If it is a must that turtle has to move long distances you could have 2 turtles that move together so they can swap back and forth placing chunkloaders and breaking them.