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Considering A New Add-on For Cc But Need Help

Started by crimsonknight3, 04 November 2013 - 10:44 AM
crimsonknight3 #1
Posted 04 November 2013 - 11:44 AM
Hey all, I know so many people create mining turtles and tree felling turtles, I am just trying to get into modding and my first (useful) idea was to create a new type of turtle (not a turtle so much anymore) I was thinking of it being a lot more specialised to each task than just the ordinary turtle with a pickaxe chucked on the side.

I've been trying to decide how to animate + how big each would be but besides the point, I am wondering if there is anyone who if very good with lua who can help with the programming side of things. I don't intend these to a user programable miner/feller/farmer, rather each type will have a set library of pre-programed routines to run, I am also hoping to get help with the modding side of things, if the miner entity is 1x1 then i would like it to be able to dig a 5x5 area around itself, but if i decide to make them bigger then the area it can dig will need to be larger…. This is all based on the premise it would be worth upgrading your miner to "not thought of name" for it's increased fuel efficiency/mining/felling/farming speed/range. As for the recipe it will be expensive. I'm considering around 8 diamonds 12 gold 24 redstone some lapis and some iron + an ordinary turtle of which type you want to use.

Any comments and advice would be most welcome :)/> Thanks all
Bomb Bloke #2
Posted 04 November 2013 - 04:44 PM
The only way to do "exactly" this would be to remake your own version of ComputerCraft from scratch, given that distributing modifications to the original is prohibited.

The only practical way to do this would be to make a collection of peripherals that add special digging functions or what-have-you to the current turtles. Just as you can strap a crafting bench to a turtle to grant it crafting abilities, you could strap a quarry or something on and, well…

(Bearing in mind that you can already have turtles help shift regular quarry blocks around, so there might not be much point to that. Just throwing out an example.)

Either way, you're looking for a Java programmer in addition to a Lua programmer, and it's not a simple task. You'll have difficulty finding someone willing to do the entirety of the coding for you, though if you're able to produce a starting framework (by which I mean at least semi-functional code, as opposed to just ideas) then you may be able to get someone to give you some pointers on it.

Quite frankly the common opinion seems to be that turtles are overpowered as they are (though we all love them for it). Fuel is dirt cheap, their tools don't wear out, they don't care about environmental hazards like lava or mobs and due to chunk loaders, speed is a non-issue (but for those people who really want their work done faster there's always the option of simply making more turtles).