Posted 18 November 2013 - 04:37 AM
I have a heavily modded minecraft setup (based originally on FTB Unleashed, but I since added much more - 220 mods in total so far) and want to pregenerate the world. I'm using a combination of ATG (Alternate Terrain Generation) and Underground Biomes, which make the actual worldgen very slow and completely kills the server tick rate. Usually then Dynmap starts to render it, which continues the lag.
I've tried a few other methods, but I couldn't get most of them to work. One (Minecraft Land Generator) did work, but only generated vanilla terrain… back to square one.
Someone suggested that a misc peripherals chunkloader turtle with fuel (temporarily) switched to unlimited might be able to do the job. Unfortunately, my free time is limited (about to move house) and I want to upload and generate this server by the end of the month. Not an ideal time for me to be trying to learn another programming language (although I'm sure this is a fairly simple program I'm wanting). I do understand basic programming concepst, but haven't dabbled in much past my old 1980's era C64 BASIC.
What I would like is a simple program that does the following:
* moves up to the world ceiling (L255?)
* using a loop, spirals around crossing the chunks to generate the world in an increasing manner, but stopping at a pre-determined point (i.e. approx 10k*10k area)
* Ideally self-destruct; or at least move to the ground (L unknown) so I can teleport to it and destroy it manually.
I don't have much to offer other than my thanks; however if you are the FTB kind and would like to poke at my server while it's up testing, I can offer a copy of the client and an invitation to the server to play (or not play).
Thanks for reading.
I've tried a few other methods, but I couldn't get most of them to work. One (Minecraft Land Generator) did work, but only generated vanilla terrain… back to square one.
Someone suggested that a misc peripherals chunkloader turtle with fuel (temporarily) switched to unlimited might be able to do the job. Unfortunately, my free time is limited (about to move house) and I want to upload and generate this server by the end of the month. Not an ideal time for me to be trying to learn another programming language (although I'm sure this is a fairly simple program I'm wanting). I do understand basic programming concepst, but haven't dabbled in much past my old 1980's era C64 BASIC.
What I would like is a simple program that does the following:
* moves up to the world ceiling (L255?)
* using a loop, spirals around crossing the chunks to generate the world in an increasing manner, but stopping at a pre-determined point (i.e. approx 10k*10k area)
* Ideally self-destruct; or at least move to the ground (L unknown) so I can teleport to it and destroy it manually.
I don't have much to offer other than my thanks; however if you are the FTB kind and would like to poke at my server while it's up testing, I can offer a copy of the client and an invitation to the server to play (or not play).
Thanks for reading.