Would you like to merge my version of the edit script with the official version of it? I have the source for my version. Below is my version with more features.
Spoiler
-- Get file to edit
local tArgs = { ... }
if #tArgs == 0 then
print( "Usage: edit <path> [line number]" )
return
end
-- Error checking
local sPath = shell.resolve( tArgs[1] )
local bReadOnly = fs.isReadOnly( sPath )
if fs.exists( sPath ) and fs.isDir( sPath ) then
print( "Cannot edit a directory." )
return
end
local x,y = 1,1
if type(tonumber(tArgs[2])) == "number" then
y = tArgs[2] + 1
end
local w,h = term.getSize()
local scrollX, scrollY = 0,y - 1
local tLines = {}
local bRunning = true
-- Code Highlighting Colours
local highlightColour, keywordColour, commentColour, textColour, bgColour
if term.isColour() then
bgColour = colours.black
textColour = colours.white
highlightColour = colours.yellow
keywordColour = colours.yellow
commentColour = colours.green
stringColour = colours.red
else
bgColour = colours.black
textColour = colours.white
highlightColour = colours.white
keywordColour = colours.white
commentColour = colours.white
stringColour = colours.white
end
-- Menus
local bMenu = false
local nMenuItem = 1
local tMenuItems
if bReadOnly then
tMenuItems = { "SaveAs", "Exit", "GoTo", "Run", "Search", "Print" }
else
tMenuItems = { "Save", "Exit", "GoTo", "Run", "Search", "Print" }
end
local sStatus = "Press Ctrl to access menu"
local function load( _sPath )
tLines = {}
if fs.exists( _sPath ) then
local file = io.open( _sPath, "r" )
local sLine = file:read()
while sLine do
table.insert( tLines, sLine )
sLine = file:read()
end
file:close()
end
if #tLines == 0 then
table.insert( tLines, "" )
end
end
local function save( _sPath )
-- Create intervening folder
local sDir = sPath:sub(1, sPath:len() - fs.getName(sPath):len() )
if not fs.exists( sDir ) then
fs.makeDir( sDir )
end
-- Save
local file = nil
local function innerSave()
file = fs.open( _sPath, "w" )
if file then
for n, sLine in ipairs( tLines ) do
file.write( sLine .. "\n" )
end
else
error( "Failed to open ".._sPath )
end
end
local ok = pcall( innerSave )
if file then
file.close()
end
return ok
end
-- Lua keywords
local tKeywords = {
["and"] = true,
["break"] = true,
["do"] = true,
["else"] = true,
["elseif"] = true,
["end"] = true,
["false"] = true,
["for"] = true,
["function"] = true,
["if"] = true,
["in"] = true,
["local"] = true,
["nil"] = true,
["not"] = true,
["or"] = true,
["repeat"] = true,
["return"] = true,
["then"] = true,
["true"] = true,
["until"] = true,
["while"] = true,
}
local function tryWrite( sLine, regex, colour )
local match = string.match( sLine, regex )
if match then
if type(colour) == "number" then
term.setTextColour( colour )
else
term.setTextColour( colour(match) )
end
term.write( match )
term.setTextColour( textColour )
return string.sub( sLine, string.len(match) + 1 )
end
return nil
end
local function writeHighlighted( sLine )
while string.len(sLine) > 0 do
sLine =
tryWrite( sLine, "^%-%-%[%[.-%]%]", commentColour ) or
tryWrite( sLine, "^%-%-.*", commentColour ) or
tryWrite( sLine, "^\".-[^\\]\"", stringColour ) or
tryWrite( sLine, "^\'.-[^\\]\'", stringColour ) or
tryWrite( sLine, "^%[%[.-%]%]", stringColour ) or
tryWrite( sLine, "^[%w_]+", function( match )
if tKeywords[ match ] then
return keywordColour
end
return textColour
end ) or
tryWrite( sLine, "^[^%w_]", textColour )
end
end
local function redrawText()
for y=1,h-1 do
term.setCursorPos( 1 - scrollX, y )
term.clearLine()
local sLine = tLines[ y + scrollY ]
if sLine ~= nil then
writeHighlighted( sLine )
end
end
term.setCursorPos( x - scrollX, y - scrollY )
end
local function redrawLine(_nY)
local sLine = tLines[_nY]
term.setCursorPos( 1 - scrollX, _nY - scrollY )
term.clearLine()
writeHighlighted( sLine )
term.setCursorPos( x - scrollX, _nY - scrollY )
end
local function redrawMenu()
-- Clear line
term.setCursorPos( 1, h )
term.clearLine()
-- Draw line numbers
term.setCursorPos( w - string.len( "Ln "..y ) + 1, h )
term.setTextColour( highlightColour )
term.write( "Ln " )
term.setTextColour( textColour )
term.write( y )
term.setCursorPos( 1, h )
if bMenu then
-- Draw menu
term.setTextColour( textColour )
for nItem,sItem in pairs( tMenuItems ) do
if nItem == nMenuItem then
term.setTextColour( highlightColour )
term.write( "[" )
term.setTextColour( textColour )
term.write( sItem )
term.setTextColour( highlightColour )
term.write( "]" )
term.setTextColour( textColour )
else
term.write( " "..sItem.." " )
end
end
else
-- Draw status
term.setTextColour( highlightColour )
term.write( sStatus )
term.setTextColour( textColour )
end
-- Reset cursor
term.setCursorPos( x - scrollX, y - scrollY )
end
local tMenuFuncs = {
Save=function()
if bReadOnly then
sStatus = "Access denied"
else
local ok, err = save( sPath )
if ok then
sStatus="Saved to "..sPath
else
sStatus="Error saving to "..sPath
end
end
redrawMenu()
end,
SaveAs=function()
term.setCursorPos(1, h)
term.clearLine()
term.write("Save to>")
sPath = read()
bReadOnly = fs.isReadOnly(sPath)
if bReadOnly then
sStatus = "Access denied"
else
local ok, err = save( sPath )
if ok then
sStatus="Saved to "..sPath
else
sStatus="Error saving to "..sPath
end
end
redrawText()
redrawMenu()
end,
GoTo=function()
term.setCursorPos(1, h)
term.clearLine()
term.write("Go to line>")
y=math.max(math.min(tonumber(read()) or y, #tLines), 1)
sStatus = "Moved to line "..y
scrollY = math.max(y - 6, 0)
redrawText()
redrawMenu()
end,
Run=function()
local scriptCode = ""
for k, v in ipairs(tLines) do
scriptCode = scriptCode..v
end
local fScript, err = loadstring(scriptCode)
if fScript then
term.setTextColor(colors.white)
term.setCursorPos(1, 1)
term.clear()
fScript()
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
redrawText()
redrawMenu()
else
sStatus = err or "Could not run script"
end
end,
Search=function()
term.setCursorPos(1, h)
term.clearLine()
term.write("Search for>")
local sSearch = read()
local matchx, matchy
for k, v in ipairs(tLines) do
if k > y then
if string.find(v, sSearch) then
matchx, matchy = string.find(v, sSearch), k
break
end
end
end
if matchx then
x, y = matchx, matchy
scrollX, scrollY = x - 16, y - 1
sStatus = "Found match at line "..matchy
redrawText()
redrawMenu()
else
sStatus = "No matches found below cursor"
redrawText()
redrawMenu()
end
end,
Print=function()
local printer = peripheral.find( "printer" )
if not printer then
sStatus = "No printer attached"
return
end
local nPage = 0
local sName = fs.getName( sPath )
if printer.getInkLevel() < 1 then
sStatus = "Printer out of ink"
return
elseif printer.getPaperLevel() < 1 then
sStatus = "Printer out of paper"
return
end
local screenTerminal = term.current()
local printerTerminal = {
getCursorPos = printer.getCursorPos,
setCursorPos = printer.setCursorPos,
getSize = printer.getPageSize,
write = printer.write,
}
printerTerminal.scroll = function()
if nPage == 1 then
printer.setPageTitle( sName.." (page "..nPage..")" )
end
while not printer.newPage() do
if printer.getInkLevel() < 1 then
sStatus = "Printer out of ink, please refill"
elseif printer.getPaperLevel() < 1 then
sStatus = "Printer out of paper, please refill"
else
sStatus = "Printer output tray full, please empty"
end
term.redirect( screenTerminal )
redrawMenu()
term.redirect( printerTerminal )
local timer = os.startTimer(0.5)
sleep(0.5)
end
nPage = nPage + 1
if nPage == 1 then
printer.setPageTitle( sName )
else
printer.setPageTitle( sName.." (page "..nPage..")" )
end
end
bMenu = false
term.redirect( printerTerminal )
local ok, error = pcall( function()
term.scroll()
for n, sLine in ipairs( tLines ) do
print( sLine )
end
end )
term.redirect( screenTerminal )
if not ok then
print( error )
end
while not printer.endPage() do
sStatus = "Printer output tray full, please empty"
redrawMenu()
sleep( 0.5 )
end
bMenu = true
if nPage ~= 1 then
sStatus = "Printed "..nPage.." Pages"
else
sStatus = "Printed 1 Page"
end
redrawMenu()
end,
Exit=function()
bRunning = false
end
}
local function doMenuItem( _n )
tMenuFuncs[tMenuItems[_n]]()
if bMenu then
bMenu = false
term.setCursorBlink( true )
end
redrawMenu()
end
local function setCursor( x, y )
local screenX = x - scrollX
local screenY = y - scrollY
local bRedraw = false
if screenX < 1 then
scrollX = x - 1
screenX = 1
bRedraw = true
elseif screenX > w then
scrollX = x - w
screenX = w
bRedraw = true
end
if screenY < 1 then
scrollY = y - 1
screenY = 1
bRedraw = true
elseif screenY > h-1 then
scrollY = y - (h-1)
screenY = h-1
bRedraw = true
end
if bRedraw then
redrawText()
end
term.setCursorPos( screenX, screenY )
-- Statusbar now pertains to menu, it would probably be safe to redraw the menu on every key event.
redrawMenu()
end
-- Actual program functionality begins
load(sPath)
-- Stop it from erroring if you attempt to go to a non-existant line at launch-time
if #tLines < y then
y = #tLines
scrollY = y - 1
end
term.setBackgroundColour( bgColour )
term.clear()
term.setCursorPos(x,y)
term.setCursorBlink( true )
redrawText()
redrawMenu()
-- Handle input
while bRunning do
local sEvent, param, param2, param3 = os.pullEvent()
if sEvent == "key" then
if param == keys.up then
-- Up
if not bMenu then
if y > 1 then
-- Move cursor up
y = y - 1
x = math.min( x, string.len( tLines[y] ) + 1 )
setCursor( x, y )
end
end
elseif param == keys.down then
-- Down
if not bMenu then
-- Move cursor down
if y < #tLines then
y = y + 1
x = math.min( x, string.len( tLines[y] ) + 1 )
setCursor( x, y )
end
end
elseif param == keys.tab then
-- Tab
if not bMenu and not bReadOnly then
-- Indent line
tLines[y]=" "..tLines[y]
x = x + 2
setCursor( x, y )
redrawLine(y)
end
elseif param == keys.pageUp then
-- Page Up
if not bMenu then
-- Move up a page
if y - (h - 1) >= 1 then
y = y - (h - 1)
else
y = 1
end
x = math.min( x, string.len( tLines[y] ) + 1 )
setCursor( x, y )
end
elseif param == keys.pageDown then
-- Page Down
if not bMenu then
-- Move down a page
if y + (h - 1) <= #tLines then
y = y + (h - 1)
else
y = #tLines
end
x = math.min( x, string.len( tLines[y] ) + 1 )
setCursor( x, y )
end
elseif param == keys.home then
-- Home
if not bMenu then
-- Move cursor to the beginning
x=1
setCursor(x,y)
end
elseif param == keys["end"] then
-- End
if not bMenu then
-- Move cursor to the end
x = string.len( tLines[y] ) + 1
setCursor(x,y)
end
elseif param == keys.left then
-- Left
if not bMenu then
if x > 1 then
-- Move cursor left
x = x - 1
elseif x==1 and y>1 then
x = string.len( tLines[y-1] ) + 1
y = y - 1
end
setCursor( x, y )
else
-- Move menu left
nMenuItem = nMenuItem - 1
if nMenuItem < 1 then
nMenuItem = #tMenuItems
end
redrawMenu()
end
elseif param == keys.right then
-- Right
if not bMenu then
if x < string.len( tLines[y] ) + 1 then
-- Move cursor right
x = x + 1
elseif x==string.len( tLines[y] ) + 1 and y<#tLines then
x = 1
y = y + 1
end
setCursor( x, y )
else
-- Move menu right
nMenuItem = nMenuItem + 1
if nMenuItem > #tMenuItems then
nMenuItem = 1
end
redrawMenu()
end
elseif param == keys.delete then
-- Delete
if not bMenu and not bReadOnly then
if x < string.len( tLines[y] ) + 1 then
local sLine = tLines[y]
tLines[y] = string.sub(sLine,1,x-1) .. string.sub(sLine,x+1)
redrawLine(y)
elseif y<#tLines then
tLines[y] = tLines[y] .. tLines[y+1]
table.remove( tLines, y+1 )
redrawText()
redrawMenu()
end
end
elseif param == keys.backspace then
-- Backspace
if not bMenu and not bReadOnly then
if x > 1 then
-- Remove character
local sLine = tLines[y]
tLines[y] = string.sub(sLine,1,x-2) .. string.sub(sLine,x)
redrawLine(y)
x = x - 1
setCursor( x, y )
elseif y > 1 then
-- Remove newline
local sPrevLen = string.len( tLines[y-1] )
tLines[y-1] = tLines[y-1] .. tLines[y]
table.remove( tLines, y )
redrawText()
x = sPrevLen + 1
y = y - 1
setCursor( x, y )
end
end
elseif param == keys.enter then
-- Enter
if not bMenu and not bReadOnly then
-- Newline
local sLine = tLines[y]
local _,spaces=string.find(sLine,"^[ ]+")
if not spaces then
spaces=0
end
tLines[y] = string.sub(sLine,1,x-1)
table.insert( tLines, y+1, string.rep(' ',spaces)..string.sub(sLine,x) )
redrawText()
x = spaces+1
y = y + 1
setCursor( x, y )
elseif bMenu then
-- Menu selection
doMenuItem( nMenuItem )
end
elseif param == keys.leftCtrl or param == keys.rightCtrl then
-- Menu toggle
bMenu = not bMenu
if bMenu then
term.setCursorBlink( false )
else
term.setCursorBlink( true )
end
redrawMenu()
end
elseif sEvent == "char" then
if not bMenu and not bReadOnly then
-- Input text
local sLine = tLines[y]
tLines[y] = string.sub(sLine,1,x-1) .. param .. string.sub(sLine,x)
redrawLine(y)
x = x + 1
setCursor( x, y )
elseif bMenu then
-- Select menu items
for n,sMenuItem in ipairs( tMenuItems ) do
if string.lower(string.sub(sMenuItem,1,1)) == string.lower(param) then
doMenuItem( n )
break
end
end
end
elseif sEvent == "paste" then
if not bMenu and not bReadOnly then
-- Input text
local sLine = tLines[y]
tLines[y] = string.sub(sLine,1,x-1) .. param .. string.sub(sLine,x)
redrawLine(y)
x = x + string.len( param )
setCursor( x, y )
end
elseif sEvent == "mouse_click" then
if not bMenu then
if param == 1 then
-- Left click
local cx,cy = param2, param3
if cy < h then
y = math.min( math.max( scrollY + cy, 1 ), #tLines )
x = math.min( math.max( scrollX + cx, 1 ), string.len( tLines[y] ) + 1 )
setCursor( x, y )
end
end
end
elseif sEvent == "mouse_scroll" then
if not bMenu then
if param == -1 then
-- Scroll up
if scrollY > 0 then
-- Move cursor up
scrollY = scrollY - 1
redrawText()
end
elseif param == 1 then
-- Scroll down
local nMaxScroll = #tLines - (h-1)
if scrollY < nMaxScroll then
-- Move cursor down
scrollY = scrollY + 1
redrawText()
end
end
end
elseif sEvent == "term_resize" then
w,h = term.getSize()
setCursor( x, y )
redrawMenu()
redrawText()
end
end
-- Cleanup
term.clear()
term.setCursorBlink( false )
term.setCursorPos( 1, 1 )