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Where are HTTP requests fired from?
Started by skwerlman, 27 February 2014 - 01:55 PMPosted 27 February 2014 - 02:55 PM
Are they fired from the server or the client?
Posted 27 February 2014 - 02:57 PM
I think everything is done by the server. the client only displays everything the server tells him.
Posted 27 February 2014 - 02:59 PM
Thanks!
Posted 27 February 2014 - 03:23 PM
^That's right, all code's run server-side on both singleplayer and multiplayer.I think everything is done by the server. the client only displays everything the server tells him.
Posted 27 February 2014 - 03:36 PM
Singleplayer is using a server? o_O^That's right, all code's run server-side on both singleplayer and multiplayer.I think everything is done by the server. the client only displays everything the server tells him.
Posted 27 February 2014 - 03:59 PM
Of course. It has been for many versions. That's where the "Shutting Down Internal Server" screen comes from when you exit a singleplayer game.
Posted 27 February 2014 - 08:45 PM
And open to LAN, where do you think the server for that comes from?Of course. It has been for many versions. That's where the "Shutting Down Internal Server" screen comes from when you exit a singleplayer game.
Posted 27 February 2014 - 10:35 PM
I didn't know myself until I saw an ATLauncher Log.Of course. It has been for many versions. That's where the "Shutting Down Internal Server" screen comes from when you exit a singleplayer game.
Posted 28 February 2014 - 02:15 AM
1.3 to be exact, Thanks to that forge only requires 1 Mod file!Of course. It has been for many versions. That's where the "Shutting Down Internal Server" screen comes from when you exit a singleplayer game.