3 posts
Posted 27 March 2014 - 03:25 PM
Hey, i need to make a program using the "Sensor" ot detect players. I need it because i want a Force Field to turn on when other players besides me and my 2 friends are nearby. I have tried to write the program myself but i suck at writing code. Spent hours on tutorials but still cant make the program work as i want it to. I would be very happy and so will my generators be. Thank you to everyone that are trying to help me.
Sin
571 posts
Location
Some Fish Bowl in Ohio.
Posted 27 March 2014 - 04:36 PM
In Ask a Pro, we don't write stuff for you. Though you can tell us specific problems you have and we can help.
1852 posts
Location
Sweden
Posted 27 March 2014 - 10:19 PM
Post your current code, Saw that you posted the exact same stuff in General/Idea Exchange.
I don't think Cross-Posting is allowed, If you do it multiple times a moderator might ban you :P/>
3 posts
Posted 28 March 2014 - 06:08 PM
Hey, im not good in computercraft (i dont understand how to extract information from tables even) so the program i wrote was basicly me printing the player names then spending half an hour trying to make it output a redstone signal when it saw me. I gave up so i came here. Ive deleted the program since its so small. Thank you also for replying, informating me and trying to help me :D/>
Sin
1852 posts
Location
Sweden
Posted 28 March 2014 - 06:42 PM
Hey, im not good in computercraft (i dont understand how to extract information from tables even) so the program i wrote was basicly me printing the player names then spending half an hour trying to make it output a redstone signal when it saw me. I gave up so i came here. Ive deleted the program since its so small. Thank you also for replying, informating me and trying to help me :D/>
Sin
Getting information from tables isn't ComputerCraft, It's Lua :P/>
And it isn't very hard
local t = {} -- This is the table
-- Some random variables
local a = "This will be stored in the table later"
local b = 23
-- Insert the variables into the table
table.insert( t, a )
table.insert( t, b )
-- Print them
print( t[1] ) -- This will print out what we assigned the variable 'a' to since that was inserted to the table first
print( t[2] ) -- And this will output the variable 'b'
If you want to gain experience and be able to create awesome Lua programs yourself you should check out
http://www.lua.org/ :D/>
Edited on 28 March 2014 - 05:42 PM
7083 posts
Location
Tasmania (AU)
Posted 29 March 2014 - 12:07 AM
You may find
this thread to be of use.