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CC and area protection in SMP

Started by DrEngine, 06 May 2014 - 06:32 PM
DrEngine #1
Posted 06 May 2014 - 08:32 PM
I've made my best to find any topic related information here and elsewhere with weak results only. Let me sum it up:

- computer craft ignores any plugin based area protection (Residence, …), simply because plugins dont "cooperate" with forge mods.

- CC turtles have name [ComputerCraft] that can be used as a name in permission config (???)

Not much information around… :-(


So, is any way how to protect some area against turtles in SMP ? Any mod ?
Agent Silence #2
Posted 06 May 2014 - 09:04 PM
I would outright just disable turtles.
And make every computer have a few prebuilt programs and you cant write your own unless permission, prevents server crashing.
Lignum #3
Posted 06 May 2014 - 09:07 PM
If you have a permissions plugin, simply add a permission node to a player named "[ComputerCraft]" that disables building in protected areas for the plugin you're using.
Lyqyd #4
Posted 06 May 2014 - 09:12 PM
I would outright just disable turtles.
And make every computer have a few prebuilt programs and you cant write your own unless permission, prevents server crashing.

Might as well disable the mod entirely, at that point.
Agent Silence #5
Posted 06 May 2014 - 09:18 PM
I would outright just disable turtles.
And make every computer have a few prebuilt programs and you cant write your own unless permission, prevents server crashing.

Might as well disable the mod entirely, at that point.
I use this system for my server, Basically nobody uses it for advanced stuff in tekkit, so I made all computers have pre-made programs like a password door(most commonly used as)
CometWolf #6
Posted 06 May 2014 - 09:35 PM
Im not a fan of it personally, but Silence's idea does have some merits. You could set all computers up with something like a redstone PLC type program, a chat program maybe, and the default games. It would be an unique approach to be sure, though again, not a server i'd play on.
If you have a permissions plugin, simply add a permission node to a player named "[ComputerCraft]" that disables building in protected areas for the plugin you're using.
They can still break blocks though, which is probably the biggest issue.
DrEngine #7
Posted 07 May 2014 - 06:27 AM
ok, so the effective area protection against turtles is not possible in fact, right ?

Thanks.

Note: I wonder why is this problem so overlooked (it seems to me). Area protection is a key feature for multiplayer servers. Every serious mod/plugin should respect it. Is it technical problem (not possible to do it) ? Or are all CC players singleplayers only ? :-(
Edited on 07 May 2014 - 04:38 AM
Bomb Bloke #8
Posted 07 May 2014 - 12:40 PM
Or are all CC players singleplayers only ? :-(

Some of us manage to get on with other players without artificial enforcement.