314 posts
Location
Glass/UX/main.lua
Posted 11 May 2014 - 07:57 AM
http://pastebin.com/gQqHpW5mIt exits the program(at line 78 and 97) and returns to the shell.I'm guessing it's a problem with the variables.
It does not error it just stops because of the if statements.
Edited on 12 May 2014 - 02:10 PM
1281 posts
Posted 11 May 2014 - 11:15 AM
Atleast tell us where it exits…
314 posts
Location
Glass/UX/main.lua
Posted 11 May 2014 - 03:43 PM
Atleast tell us where it exits…
It exits near the if statements.Sorry about that (line 78 and 97).
Edited on 11 May 2014 - 01:45 PM
314 posts
Location
Glass/UX/main.lua
Posted 12 May 2014 - 05:53 AM
I tried turning the local variables into global variables and it worked.Do i have to have global variables?
1281 posts
Posted 12 May 2014 - 07:32 AM
Provided the variable is defined in another script and you use shell.run to execute this one, then yes you do.
1852 posts
Location
Sweden
Posted 12 May 2014 - 02:50 PM
Learn how to use locals properly and also learn to use elseif/else
local select -- Make this local here instead so you can use it later
while true do
local event, button, X, Y = os.pullEvent("mouse_click")
local XY = X..","..Y
if XY=="1,8" then
select="add" -- You can't localize this here if you want to use it elsewhere, because then it will be local to this 'if' statement only
break
elseif XY=="1,9" then -- Use elseif instead
select="remove" -- Same here, if you localize it here you can only use it in this 'if' statement
break
end
end
Looking on how you use locals I'll give a short explanation with some code
while true do
local foo = "bar"
break
end
print( foo ) -- foo = nil since it was localized in the 'while' loop
local foo = true
if foo then
local bar = "Hello World!"
end
print( bar ) -- bar = nil since it was localized in the 'if' statement
Edited on 12 May 2014 - 12:50 PM
314 posts
Location
Glass/UX/main.lua
Posted 12 May 2014 - 04:09 PM
Learn how to use locals properly and also learn to use elseif/else
local select -- Make this local here instead so you can use it later
while true do
local event, button, X, Y = os.pullEvent("mouse_click")
local XY = X..","..Y
if XY=="1,8" then
select="add" -- You can't localize this here if you want to use it elsewhere, because then it will be local to this 'if' statement only
break
elseif XY=="1,9" then -- Use elseif instead
select="remove" -- Same here, if you localize it here you can only use it in this 'if' statement
break
end
end
Looking on how you use locals I'll give a short explanation with some code
while true do
local foo = "bar"
break
end
print( foo ) -- foo = nil since it was localized in the 'while' loop
local foo = true
if foo then
local bar = "Hello World!"
end
print( bar ) -- bar = nil since it was localized in the 'if' statement
Thanks :)/>