First! sorry for my grammar… its not my nativ language ;)/>
i try to explain as good as i can.

Can someone rewrite the code ? i only want the menu to be shorter :)/>

it allready does what i want but it asks me a lot of things when i start it. so it would be awesome when it only asks for the lenghts and the fuel.
it got the option to to drop cobblestone and i want it to be doing this all the time also come back when its inventory is full, place torches and come back when the tunnel is finished and drop the inventory into a chest

So i want to skip this part with the variables :)/>
"Drop mined cobblestone? 0=No, 1=Yes" YES
"Place torches? 0=No, 1=Yes" YES
"Return and deposit items to chest if inventory nears full?" YES
"Deposit inventory into chest upon completion?" YES
"Terminate program once length is reached?" NO



	term.clear()
	term.setCursorPos(1, 1)
	
	repeat
	print("Enter tunnel length (even digit): ")
	tunnellength = read()
	until tunnellength % 2 == 0
	
	term.clear()
	term.setCursorPos(1, 1)
	
	print("Place Fuel in Slot 1")
	print("Enter number for fuel type: ")
	print("")
	print("No Fuel Required = 0")
	print("Coal/Charcoal/Peat = 1")
	print("Coal Coke = 2")
	print("Biofuel Can = 3 **")
	print("Coalfuel Can = 4 **")
	print("** Ensure these work in your version")
	fueltype = read()
	
	function fueltypeset()
	if fueltype == "" then
	fueltype = 80
	elseif fueltype == "2" then
	fueltype = 160
	elseif fueltype == "3" then
	fueltype = 520
	elseif fueltype == "4" then
	fueltype = 1520
	end
	end
	fueltypeset()
	term.clear()
	term.setCursorPos(1, 1)
	
	print("Drop mined cobblestone? 0=No, 1=Yes")
	cobblesetting = read()
	term.clear()
	term.setCursorPos(1, 1)
	if cobblesetting == "0" then
	if turtle.getItemCount(2) < 1 then
	print("Place 1 cobblestone in Slot 2")
	print("")
	end
	end
	
	print("Place torches? 0=No, 1=Yes")
	print("Place torches in Slot 3")
	torchsetting = read()
	term.clear()
	term.setCursorPos(1, 1)
	if torchsetting == "" then
	if turtle.getItemCount(3) < tunnellength/4 then
	print("Warning: You will not have enough torches for entire tunnel length.")
	print("")
	print("")
	end
	end
	
	
	print("Return and deposit items to chest if inventory nears full?")
	print("0=No, 1=Yes")
	returnsetting  = read()
	term.clear()
	term.setCursorPos(1, 1)
	if returnsetting == "" then
	print("Place chest immediately behind turtle.")
	print("")
	end
	
	print("Deposit inventory into chest upon completion?")
	print("0=No, 1=Yes")
	dcomplete  = read()
	term.clear()
	term.setCursorPos(1, 1)
	if dcomplete == "" then
	print("Place chest immediately behind turtle.")
	print("")
	end
	
	print("Terminate program once length is reached?")
	print("Note: This will prevent the turtle from depositing items into a chest upon completion.")
	print("0=No, 1=Yes")
	tcomplete  = read()
	term.clear()
	term.setCursorPos(1, 1)
	if tcomplete == "" then
			if dcomplete == "1" then
			print("Turtle will NOT deposit items upon completion.")
	 print("")
	end
	end
	
	print("")
	print("Begin mining?")
	print("0=Cancel Program, Any Key=Yes")
	beginmine = read()
	if beginmine == "0" then
	os.reboot()
	end
	
	term.clear()
	term.setCursorPos(1,1)
	if tcomplete == "" then
	  print("Tunneling " .. tunnellength .. " blocks, then terminating.")
	  elseif tcomplete == "0" then
	  print("Tunneling " .. tunnellength .. " blocks, then returning.")
	end
	sleep(2)
	
	torchpos = 0
	
	function progress()
	term.setCursorPos(1,3)
	print("Progress: " .. torchpos .. " of " .. tunnellength)
	end
	
	function fuelcheck()
			if turtle.getFuelLevel() ~= "unlimited" then
					if turtle.getFuelLevel()/fueltype < 0.26 then
					turtle.select(1)
					turtle.refuel(1)
					end
			end
	end
	
	function dropcobble()
		local stackSize = turtle.getItemCount(2)
			if cobblesetting == "" then
					if turtle.getFuelLevel() ~= "unlimited" then
							if stackSize > 2 then
							stackSize = stackSize-1
							turtle.select(2)
							turtle.drop(stackSize)
							end
					elseif turtle.getFuelLevel() == "unlimited" then
							if stackSize > 2 then
									stackSize = stackSize-1
									turtle.select(2)
									turtle.drop(stackSize)
									end
							turtle.select(1)
							if turtle.compareTo(2) then
									turtle.drop()
									end
	
							end
					end
	end
	
	
	function minewallRight()
	fuelcheck()
	turtle.select(1)
	turtle.dig()
	moveforward()
	turtle.digUp()
	turtle.digDown()
	turtle.turnRight()
	moveforward()
	turtle.digDown()
	turtle.digUp()
	moveforward()
	turtle.digDown()
	turtle.digUp()
	turtle.turnLeft()
	torchpos = torchpos + 1
	progress()
	end
	
	function minewallLeft()
	fuelcheck()
	turtle.select(1)
	turtle.dig()
	moveforward()
	turtle.digUp()
	turtle.digDown()
	turtle.turnLeft()
	moveforward()
	turtle.digDown()
	turtle.digUp()
	moveforward()
	turtle.digDown()
	turtle.digUp()
	turtle.turnRight()
	torchpos = torchpos + 1
	progress()
	end
	
	function minecycle()
	for z = 1, tunnellength/2 do
	minewallRight()
	minewallLeft()
	placetorch()
	end
	end
	
	function placetorch()
			if torchsetting == "" then
					if torchpos % 4 == 0 then
					turtle.turnLeft()
					turtle.dig()
					turtle.select(3)
					turtle.place()
					turtle.turnRight()
					dropcobble()
					fuelcheck()
					fullinventory()
					turtle.select(1)
					end
			else
					if torchpos % 4 == 0 then
					dropcobble()
					fuelcheck()
					fullinventory()
					turtle.select(1)
					end
			end
	end
	
	function moveforward()
	while not turtle.forward() do
	sleep(0.25)
	turtle.dig()
	end
	end
	
	function turtlehome()
	for y = 1, tunnellength do
	fuelcheck()
	moveforward()
	end
	end
	
	
	function fullinventory()
	local invcount = 0
			if returnsetting == "1" then
					for c = 4, 16 do
							if turtle.getItemCount(c) > 0 then
							invcount = invcount+1
							end
					end
					if invcount > 12 then
							turtle.turnLeft()
							turtle.turnLeft()
							fuelcheck()
							for f = 1, torchpos+1 do
							moveforward()
							fuelcheck()
							end
							for d = 4, 16 do
							turtle.select(d)
							turtle.dropDown()
							end
							turtle.turnLeft()
							turtle.turnLeft()
							fuelcheck()
							for f = 1, torchpos+1 do
							moveforward()
							fuelcheck()
							end
							invcount = 0
					else
							invcount = 0
					end
			end
	end
	
	function depositcomplete()
			if dcomplete == "" then
					for d = 1, 16 do
							turtle.select(d)
							turtle.drop()
					end
			end
	end
	
	function terminatecomplete()
			if tcomplete =="1" then
					turtle.down()
					os.reboot()
	  sleep(3)
			end
	end
	
	fuelcheck()
	turtle.digUp()
	turtle.up()
	minecycle()
	terminatecomplete()
	turtle.turnLeft()
	turtle.turnLeft()
	fuelcheck()
	turtlehome()
	turtle.down()
	depositcomplete()
	turtle.turnRight()
	turtle.turnRight()
	term.setCursorPos(1,5)
	print("Mining Successful")
	term.setCursorPos(1,7)