Posted 10 June 2014 - 01:53 PM
I have some questions about the turtle.compare function.
First off is there a way to have it compare to a item/block id number? I want to have it compare to a block without having to keep that block in the inventory (specifically so my farming turtle doesn't try to destroy my fences when it has to pass over them).
Second off is there a way for it to detect a fully grown plant? ether by block id or by having it compare to the crop? because I don't want it to harvest crops that aren't ready and I want a fully automated system (so I don't have to start the harvest by timing when the crops are ready). If there is a way does it work with magical crops?
If these aren't options they really should be.
Thanks
Will
First off is there a way to have it compare to a item/block id number? I want to have it compare to a block without having to keep that block in the inventory (specifically so my farming turtle doesn't try to destroy my fences when it has to pass over them).
Second off is there a way for it to detect a fully grown plant? ether by block id or by having it compare to the crop? because I don't want it to harvest crops that aren't ready and I want a fully automated system (so I don't have to start the harvest by timing when the crops are ready). If there is a way does it work with magical crops?
If these aren't options they really should be.
Thanks
Will