Posted 21 October 2014 - 09:04 PM
Hello everyone,
I'm needing a little help if someone could offer me some assistance. I'm running MC 1.6.4 and Forge with the Tekkit modpack. I'm attempting to get a mining turtle running and when i run a script, it either says its done and spits everything out, or makes a couple turns and stops, or does nothing. I'm found that it throws an Unbreakable Block Detected error when its trying to mine. I've googled and searched multiple forums, including this one, and cannot find a solution. I'm Opped the plugin, I've opped the name I've given the turtle, I've also eddited CCTurtle.cfg to add a couple lines posted below that I found in a couple of forums but I think its for bukkit, it did not solve it. From reading up on the issue I have suspicians that its an auth problem, but I cannot locate a auth plugin in the stock Tekkit modpack.
If there is any info I've left out that is needed please just let me know and I'll post it for you. Thanks for your time in adavnce, really looking forward to this mod!
*Added to CCTurtle.cfg
general {
# Set whether Turtles require fuel to move
B:turtlesNeedFuel=true
turtle_fakeplayer_dologin=true
turtle_fakeplayer_method=one
}
I'm needing a little help if someone could offer me some assistance. I'm running MC 1.6.4 and Forge with the Tekkit modpack. I'm attempting to get a mining turtle running and when i run a script, it either says its done and spits everything out, or makes a couple turns and stops, or does nothing. I'm found that it throws an Unbreakable Block Detected error when its trying to mine. I've googled and searched multiple forums, including this one, and cannot find a solution. I'm Opped the plugin, I've opped the name I've given the turtle, I've also eddited CCTurtle.cfg to add a couple lines posted below that I found in a couple of forums but I think its for bukkit, it did not solve it. From reading up on the issue I have suspicians that its an auth problem, but I cannot locate a auth plugin in the stock Tekkit modpack.
If there is any info I've left out that is needed please just let me know and I'll post it for you. Thanks for your time in adavnce, really looking forward to this mod!
*Added to CCTurtle.cfg
general {
# Set whether Turtles require fuel to move
B:turtlesNeedFuel=true
turtle_fakeplayer_dologin=true
turtle_fakeplayer_method=one
}