Posted 30 January 2015 - 07:34 PM
I don't know if the subject makes sense.. words r hard today.
This is realted to my earlier question about a single-node mining program (thanks for the help again - it's awesome)
For metals (iron, gold, etc), it works great - the visible vein is mined out, turtle returns to home, etc.
Let's say I want to mine a vein of coal. I put a lump of coal in the turtle, and the comparison against a block of coal fails.
I wondered if I could use the Ore Dictionary from Peripherals++, but I ran into two issues:
- Not sure how to get a peripheral to attach to a turtle (whereas a computer can have the peripheral next to it)
- I don't think I understand what the ore dictionary does
Is there a way to compare coal to coal ore to be true, or might it be easier to have an array of "coal ore" => "coal", "redstone ore" => "redstone dust", etc .. ?
Thanks again for the help!
This is realted to my earlier question about a single-node mining program (thanks for the help again - it's awesome)
For metals (iron, gold, etc), it works great - the visible vein is mined out, turtle returns to home, etc.
Let's say I want to mine a vein of coal. I put a lump of coal in the turtle, and the comparison against a block of coal fails.
I wondered if I could use the Ore Dictionary from Peripherals++, but I ran into two issues:
- Not sure how to get a peripheral to attach to a turtle (whereas a computer can have the peripheral next to it)
- I don't think I understand what the ore dictionary does
Is there a way to compare coal to coal ore to be true, or might it be easier to have an array of "coal ore" => "coal", "redstone ore" => "redstone dust", etc .. ?
Thanks again for the help!