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Multiple Redstone signals?

Started by cokeman5, 23 April 2015 - 04:23 PM
cokeman5 #1
Posted 23 April 2015 - 06:23 PM
Hello, I was looking for a good method to generate up to 100 unique redstone signals from a computer based on several functions within the computer. The problem is I'm new to computercraft, and I only have 6 sides to work with at first glance. I know there are some mods or so I can add that can use color coded cables allowing for multiple signals from 1 side, but will it be enough for around 100 signals, and if so what mod should I look at? Otherwise, what are some other good ways I can do this, if there were some way I could use unique wireless redstone signals, that'd be the best for managing this imo, but I would have no idea to look for something like this. So, suggestions?
Lupus590 #2
Posted 23 April 2015 - 06:40 PM
What are you doing that requires 100 different redstone signals??!?! O.o

does it have to be one computer controlling all 100?

this or this may work or be a good start for your own program
Edited on 23 April 2015 - 04:41 PM
KingofGamesYami #3
Posted 23 April 2015 - 06:53 PM
I don't think it's possible, although through a series of scripts communicating through rednet you could achieve this.

You have 8 colors of bundled cable, 6 sides. 8 * 6 = 48, which means you will need at least 3 computers to reach 100 different signals.

Alternatively, if you can use analog outputs, you can get 16 to a side. 16 * 6 = 96, meaning you'd still need at least 2 computers to reach 100.

Really though, I want to know why this would ever be required.
Lignum #4
Posted 23 April 2015 - 06:57 PM
As has already been mentioned, I doubt you'll ever need 100 redstone signals. I don't know what you need this for but it sounds like you're trying to make two computers communicate. In that case you can use rednet.
Dragon53535 #5
Posted 23 April 2015 - 07:30 PM
There is for sure a way to do so. People are forgetting that you can check if you combine them into a sequence. For each line, there is on and off, so two different states. Then you have 5 more sides with 2 different states. If you find a way to combine them, you have a total of 64 different possibilities (2^6). HOWEVER if you use comparators to hold the strength of the redstone signal, then you have 16^6 different possibilities or 16777216 different possibilities. Now lets say that you don't want to use the top and bottom of the computer since that's a difficult thing to do, and you still use all 4 sides around the computer, and have those hooked up to comparators. You still have 16^4 possibilities or 65536 possibilities. As for differentiating between the different signals and their strengths, that would require a knowledge of redstone that is beyond my coding abilities.

Yami did say something about colored cable having 8 different colors, so with all 6 sides, that's 8^6 or 262144 possibilities.
Edited on 23 April 2015 - 05:32 PM
cokeman5 #6
Posted 23 April 2015 - 08:20 PM
Thanks everybody, I have since found a way to do what I intended without redstone signals altogether. I failed to mention this, but my intention was to use them going to various command blocks, but I just discovered the commands api in computercraft, effectively eliminating the need for over a hundred command blocks. I feel stupid for not seeing it before.
Lupus590 #7
Posted 23 April 2015 - 10:28 PM
there is a config option for wrapping command blocks as peripherals too (go with the command computer though, it's easier and faster)