All I want to know is if this is possible and I know it will require a lot of code, so don't say it will.
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Real City Wide Rednet
Started by Trackspeeder, 09 June 2015 - 01:00 PMPosted 09 June 2015 - 03:00 PM
My idea is that people can use their own computer or mobile device that will be connected to an other computer with wireless (this computer acts like a router) then the router is wired to a cable running under every street. This cable connects all the home 'routers' and also will connect to servers in office buildings. This will allow players to send emails and look at programs on other computers that could act like websites.
All I want to know is if this is possible and I know it will require a lot of code, so don't say it will.
All I want to know is if this is possible and I know it will require a lot of code, so don't say it will.
Posted 09 June 2015 - 03:17 PM
It is completely possible. If you want to do a good job at it, it will probably take a good bit of code.
Posted 09 June 2015 - 03:24 PM
The wired networks have a limit of 256 networking wire blocks per network.
Posted 09 June 2015 - 03:55 PM
I and a few people are working on a real life Internet protocol within Minecraft. If you wish to participate, PM me. Visit the github organization for more information. ;)/>
Edited on 09 June 2015 - 01:55 PM
Posted 09 June 2015 - 05:04 PM
thats what you have routers for, although these need to be loaded ;)/>The wired networks have a limit of 256 networking wire blocks per network.
Posted 09 June 2015 - 07:09 PM
"thats what you have routers for, although these need to be loaded "
Routers will only be in homes and offices but to solve this range problem I will create booster points of some sort (like electrical sub stations).
Routers will only be in homes and offices but to solve this range problem I will create booster points of some sort (like electrical sub stations).
Posted 14 June 2015 - 10:17 AM
"thats what you have routers for, although these need to be loaded "
Routers will only be in homes and offices but to solve this range problem I will create booster points of some sort (like electrical sub stations).
Problem will be chunk loading. As soon as a chunk is unloaded between the sender and the receiver things wont get trough. (Well i think thats going to happen)
Posted 14 June 2015 - 10:57 AM
Nope, only the computers itself. ComputerCraft is somehow memorizing the current setup, so that only the perihperals or computers addressed need to be loaded. if network cables between them are partially unloaded, it does still work. I think thats why the limit of 256 blocks is there, cause this memorization would become laggy and resource intensive with massive 5000x5000 blocks networks. having multple smaller networks is easier and just requires the intersections to have loaded "routers", which is quite the nice solution. Unfortunately, few people seem to understand all the possibilities. Haven't seen too many networks that worked accross multiple routers. Most of the "internet clone" projects here in the forums end up non-finished"thats what you have routers for, although these need to be loaded "
Routers will only be in homes and offices but to solve this range problem I will create booster points of some sort (like electrical sub stations).
Problem will be chunk loading. As soon as a chunk is unloaded between the sender and the receiver things wont get trough. (Well i think thats going to happen)
Edited on 14 June 2015 - 08:57 AM
Posted 14 June 2015 - 11:04 AM
Nope, only the computers itself. ComputerCraft is somehow memorizing the current setup, so that only the perihperals or computers addressed need to be loaded. if network cables between them are partially unloaded, it does still work. I think thats why the limit of 256 blocks is there, cause this memorization would become laggy and resource intensive with massive 5000x5000 blocks networks. having multple smaller networks is easier and just requires the intersections to have loaded "routers", which is quite the nice solution. Unfortunately, few people seem to understand all the possibilities. Haven't seen too many networks that worked accross multiple routers. Most of the "internet clone" projects here in the forums end up non-finished"thats what you have routers for, although these need to be loaded "
Routers will only be in homes and offices but to solve this range problem I will create booster points of some sort (like electrical sub stations).
Problem will be chunk loading. As soon as a chunk is unloaded between the sender and the receiver things wont get trough. (Well i think thats going to happen)
What about lyqydnet?
http://www.computercraft.info/forums2/index.php?/topic/1708-lyqydnet-rednet-api/page__st__0
Posted 16 June 2015 - 05:38 PM
Hi,
I have actually tried to create a simple internet in minecraft called InZernet. If you wish to try it out, all download links are in topic and I can help you if you need it setup, etc
http://www.computercraft.info/forums2/index.php?/topic/20603-inzernet-internet-in-minecraft-http/page__fromsearch__1
I have actually tried to create a simple internet in minecraft called InZernet. If you wish to try it out, all download links are in topic and I can help you if you need it setup, etc
http://www.computercraft.info/forums2/index.php?/topic/20603-inzernet-internet-in-minecraft-http/page__fromsearch__1