So I tested the code and here is what came out in the file with the little code snippet that you gave me:
Spoiler
{
{
type = "AIR",
z = 0,
y = 0,
x = -3,
},
{
type = "SOLID",
z = -1,
y = -2,
x = -2,
},
{
type = "SOLID",
z = 0,
y = -2,
x = -2,
},
{
type = "SOLID",
z = 1,
y = -2,
x = -2,
},
{
type = "SOLID",
z = -2,
y = -1,
x = -2,
},
{
type = "SOLID",
z = -1,
y = -1,
x = -2,
},
{
type = "SOLID",
z = 0,
y = -1,
x = -2,
},
{
type = "SOLID",
z = 1,
y = -1,
x = -2,
},
{
type = "SOLID",
z = 2,
y = -1,
x = -2,
},
{
type = "AIR",
z = -2,
y = 0,
x = -2,
},
{
type = "SOLID",
z = -1,
y = 0,
x = -2,
},
{
type = "SOLID",
z = 0,
y = 0,
x = -2,
},
{
type = "AIR",
z = 1,
y = 0,
x = -2,
},
{
type = "AIR",
z = 2,
y = 0,
x = -2,
},
{
type = "AIR",
z = -2,
y = 1,
x = -2,
},
{
type = "AIR",
z = -1,
y = 1,
x = -2,
},
{
type = "AIR",
z = 0,
y = 1,
x = -2,
},
{
type = "AIR",
z = 1,
y = 1,
x = -2,
},
{
type = "AIR",
z = 2,
y = 1,
x = -2,
},
{
type = "AIR",
z = -1,
y = 2,
x = -2,
},
{
type = "AIR",
z = 0,
y = 2,
x = -2,
},
{
type = "AIR",
z = 1,
y = 2,
x = -2,
},
{
type = "SOLID",
z = -2,
y = -2,
x = -1,
},
{
type = "SOLID",
z = -1,
y = -2,
x = -1,
},
{
type = "SOLID",
z = 0,
y = -2,
x = -1,
},
{
type = "SOLID",
z = 1,
y = -2,
x = -1,
},
{
type = "SOLID",
z = 2,
y = -2,
x = -1,
},
{
type = "SOLID",
z = -2,
y = -1,
x = -1,
},
{
type = "SOLID",
z = -1,
y = -1,
x = -1,
},
{
type = "SOLID",
z = 0,
y = -1,
x = -1,
},
{
type = "SOLID",
z = 1,
y = -1,
x = -1,
},
{
type = "SOLID",
z = 2,
y = -1,
x = -1,
},
{
type = "AIR",
z = -2,
y = 0,
x = -1,
},
{
type = "SOLID",
z = -1,
y = 0,
x = -1,
},
{
type = "AIR",
z = 0,
y = 0,
x = -1,
},
{
type = "AIR",
z = 1,
y = 0,
x = -1,
},
{
type = "AIR",
z = 2,
y = 0,
x = -1,
},
{
type = "AIR",
z = -2,
y = 1,
x = -1,
},
{
type = "SOLID",
z = -1,
y = 1,
x = -1,
},
{
type = "AIR",
z = 0,
y = 1,
x = -1,
},
{
type = "AIR",
z = 1,
y = 1,
x = -1,
},
{
type = "AIR",
z = 2,
y = 1,
x = -1,
},
{
type = "AIR",
z = -2,
y = 2,
x = -1,
},
{
type = "AIR",
z = -1,
y = 2,
x = -1,
},
{
type = "AIR",
z = 0,
y = 2,
x = -1,
},
{
type = "AIR",
z = 1,
y = 2,
x = -1,
},
{
type = "AIR",
z = 2,
y = 2,
x = -1,
},
{
type = "SOLID",
z = 0,
y = -3,
x = 0,
},
{
type = "SOLID",
z = -2,
y = -2,
x = 0,
},
{
type = "SOLID",
z = -1,
y = -2,
x = 0,
},
{
type = "SOLID",
z = 0,
y = -2,
x = 0,
},
{
type = "SOLID",
z = 1,
y = -2,
x = 0,
},
{
type = "SOLID",
z = 2,
y = -2,
x = 0,
},
{
type = "SOLID",
z = -2,
y = -1,
x = 0,
},
{
type = "SOLID",
z = -1,
y = -1,
x = 0,
},
{
type = "SOLID",
z = 0,
y = -1,
x = 0,
},
{
type = "SOLID",
z = 1,
y = -1,
x = 0,
},
{
type = "AIR",
z = 2,
y = -1,
x = 0,
},
{
type = "AIR",
z = -3,
y = 0,
x = 0,
},
{
type = "AIR",
z = -2,
y = 0,
x = 0,
},
{
type = "AIR",
z = -1,
y = 0,
x = 0,
},
{
type = "AIR",
z = 1,
y = 0,
x = 0,
},
{
type = "AIR",
z = 2,
y = 0,
x = 0,
},
{
type = "AIR",
z = 3,
y = 0,
x = 0,
},
{
type = "AIR",
z = -2,
y = 1,
x = 0,
},
{
type = "AIR",
z = -1,
y = 1,
x = 0,
},
{
type = "AIR",
z = 0,
y = 1,
x = 0,
},
{
type = "AIR",
z = 1,
y = 1,
x = 0,
},
{
type = "AIR",
z = 2,
y = 1,
x = 0,
},
{
type = "AIR",
z = -2,
y = 2,
x = 0,
},
{
type = "AIR",
z = -1,
y = 2,
x = 0,
},
{
type = "AIR",
z = 0,
y = 2,
x = 0,
},
{
type = "AIR",
z = 1,
y = 2,
x = 0,
},
{
type = "AIR",
z = 2,
y = 2,
x = 0,
},
{
type = "AIR",
z = 0,
y = 3,
x = 0,
},
{
type = "SOLID",
z = -2,
y = -2,
x = 1,
},
{
type = "SOLID",
z = -1,
y = -2,
x = 1,
},
{
type = "SOLID",
z = 0,
y = -2,
x = 1,
},
{
type = "SOLID",
z = 1,
y = -2,
x = 1,
},
{
type = "SOLID",
z = 2,
y = -2,
x = 1,
},
{
type = "SOLID",
z = -2,
y = -1,
x = 1,
},
{
type = "SOLID",
z = -1,
y = -1,
x = 1,
},
{
type = "SOLID",
z = 0,
y = -1,
x = 1,
},
{
type = "SOLID",
z = 1,
y = -1,
x = 1,
},
{
type = "AIR",
z = 2,
y = -1,
x = 1,
},
{
type = "AIR",
z = -2,
y = 0,
x = 1,
},
{
type = "AIR",
z = -1,
y = 0,
x = 1,
},
{
type = "AIR",
z = 0,
y = 0,
x = 1,
},
{
type = "AIR",
z = 1,
y = 0,
x = 1,
},
{
type = "AIR",
z = 2,
y = 0,
x = 1,
},
{
type = "AIR",
z = -2,
y = 1,
x = 1,
},
{
type = "AIR",
z = -1,
y = 1,
x = 1,
},
{
type = "AIR",
z = 0,
y = 1,
x = 1,
},
{
type = "AIR",
z = 1,
y = 1,
x = 1,
},
{
type = "AIR",
z = 2,
y = 1,
x = 1,
},
{
type = "AIR",
z = -2,
y = 2,
x = 1,
},
{
type = "AIR",
z = -1,
y = 2,
x = 1,
},
{
type = "AIR",
z = 0,
y = 2,
x = 1,
},
{
type = "AIR",
z = 1,
y = 2,
x = 1,
},
{
type = "AIR",
z = 2,
y = 2,
x = 1,
},
{
type = "SOLID",
z = -1,
y = -2,
x = 2,
},
{
type = "SOLID",
z = 0,
y = -2,
x = 2,
},
{
type = "SOLID",
z = 1,
y = -2,
x = 2,
},
{
type = "SOLID",
z = -2,
y = -1,
x = 2,
},
{
type = "SOLID",
z = -1,
y = -1,
x = 2,
},
{
type = "SOLID",
z = 0,
y = -1,
x = 2,
},
{
type = "SOLID",
z = 1,
y = -1,
x = 2,
},
{
type = "SOLID",
z = 2,
y = -1,
x = 2,
},
{
type = "AIR",
z = -2,
y = 0,
x = 2,
},
{
type = "AIR",
z = -1,
y = 0,
x = 2,
},
{
type = "AIR",
z = 0,
y = 0,
x = 2,
},
{
type = "AIR",
z = 1,
y = 0,
x = 2,
},
{
type = "SOLID",
z = 2,
y = 0,
x = 2,
},
{
type = "AIR",
z = -2,
y = 1,
x = 2,
},
{
type = "AIR",
z = -1,
y = 1,
x = 2,
},
{
type = "AIR",
z = 0,
y = 1,
x = 2,
},
{
type = "AIR",
z = 1,
y = 1,
x = 2,
},
{
type = "AIR",
z = 2,
y = 1,
x = 2,
},
{
type = "AIR",
z = -1,
y = 2,
x = 2,
},
{
type = "AIR",
z = 0,
y = 2,
x = 2,
},
{
type = "AIR",
z = 1,
y = 2,
x = 2,
},
{
type = "AIR",
z = 0,
y = 0,
x = 3,
},
}
this is awesome that the code actually worked for a change, but I was looking for a table looking like this:
25 entries consisting of the distance of the closest block (1,3) in the z axis or if its air then 0, and for liquids "L"