Posted 14 October 2015 - 09:52 PM
Hi, i started looking into this, because i want to keep specifick number of items in system and i dont want to use level emiter setup, too easy.
What i want to do is that the computer will check number of items in the system and then export needed items for crafting into difrent (non AE2 ) crafting system and then put them back.
I will just use the interface a way to communicate with AE 2 and exporting and importing into the AE2.
But my question is. I am not still able to understand how exavtly i can find the structure of tables when i call methods which returns tables. Or how i can identify the key in the tabels ? how do i find the structure as is in the 3rd spoiler in the first post ?
Sorry might be very unsorted thoughts.
I will be happy for any help.
thank you
What i want to do is that the computer will check number of items in the system and then export needed items for crafting into difrent (non AE2 ) crafting system and then put them back.
I will just use the interface a way to communicate with AE 2 and exporting and importing into the AE2.
But my question is. I am not still able to understand how exavtly i can find the structure of tables when i call methods which returns tables. Or how i can identify the key in the tabels ? how do i find the structure as is in the 3rd spoiler in the first post ?
Sorry might be very unsorted thoughts.
I will be happy for any help.
thank you