Posted 30 November 2015 - 03:16 AM
Hi all.
I am playing on a FTB Infinity Evolved server. I am living along side my group inside a large walled off compound.
There are many hostile players around, so we would like to use the sensors from OpenPeripherals in a large network going around the outer wall to detect approaching players.
Is it:
a) Possible to network sensors and still display relative coordinates of a detected player?
B)/> Possible to display all detected players (and their coordinates) on a monitor?
c) Possible to select a player off the list of players in range, to show more info about that player?
d) Possible to create a redstone pulse when a new player moves in range?
How often do sensors update?
Apologies if this is in the wrong section. I am not familiar with ComputerCraft, but am willing to learn how to do it so long as what I want to do is possible.
Thanks very much in advance.
I am playing on a FTB Infinity Evolved server. I am living along side my group inside a large walled off compound.
There are many hostile players around, so we would like to use the sensors from OpenPeripherals in a large network going around the outer wall to detect approaching players.
Is it:
a) Possible to network sensors and still display relative coordinates of a detected player?
B)/> Possible to display all detected players (and their coordinates) on a monitor?
c) Possible to select a player off the list of players in range, to show more info about that player?
d) Possible to create a redstone pulse when a new player moves in range?
How often do sensors update?
Apologies if this is in the wrong section. I am not familiar with ComputerCraft, but am willing to learn how to do it so long as what I want to do is possible.
Thanks very much in advance.