Posted 11 April 2016 - 06:59 PM
For some odd reason, when running my game, it seems to overwrite some of the sprite tables. But I cannot find any point in the code that would do that. For example, when I start the program with an error() directly after declaring the sprites (which are in a paintutils.loadImage() format), and use the lua interpreter to display it with paintutils.drawImage(), it displays what I want (just the guy, no background). But if I run the game then display the sprites in the lua interpreter, it displays both the guy AND the background.
…help?
I think fixing this problem should fix the inability to miss as well.
Code: uGTzMxNL
…help?
I think fixing this problem should fix the inability to miss as well.
Code: uGTzMxNL