Posted 30 May 2016 - 05:37 AM
Spoiler
local joke = 1
local start = 0
term.setBackgroundColor(colors.white)
term.clear()
term.setCursorPos(19,7)
term.setTextColor(colors.blue)
print("Sara v0.2.5")
term.setCursorPos(18,9)
term.setTextColor(colors.red)
print("SYSTEMS OFLINE")
term.setCursorPos(9,13)
term.setTextColor(colors.black)
print("type 'sara on' in chat to power on")
if start == 0 then
local event, right, player, msg = os.pullEvent("chat_message")
if msg == "sara start up" or "sara power on" or "sara turn on" or "sara on" then
start = 1
end
end
c = peripheral.wrap("right")
term.setCursorPos(18,9)
term.setTextColor(colors.purple)
print("SYSTEMS STARTING")
c.setLabel("Sara")
c.say("Powering Up...")
sleep(math.random(2.,5))
c.say("Powerup Complete!")
term.setCursorPos(18,9)
term.setTextColor(colors.green)
print(" SYSTEMS ONLINE ")
while true do
local event, right, player, msg = os.pullEvent("chat_message")
if msg == "sara hello" or "sara hi" then
local res1 = math.random(1,2)
sleep(math.random(0.5,1))
if res1 == 1 then
c.say("Hello Sir")
end
if res1 == 2 then
c.say("Hello There")
end
end
if msg == "sara joke" or "sara tell me a joke" then
sleep(math.random(1.5,3))
if joke == 6 then
c.say("No more Jokes, Restarting from beginning")
joke = 0
end
if joke == 5 then
joke = joke+1
end
if joke == 4 then
joke = joke+1
end
if joke == 3 then
joke = joke+1
end
if joke == 2 then
joke = joke+1
end
if joke == 1 then
c.say("Can a kangaroo jump higher than a house?")
sleep(3)
c.say("Of course, a house doesn't jump at all.")
joke = joke + 1
end
if msg == "sara enable lamp" then
c.say("Enabling Redstone on Top Side")
redstone.setOutput("top", true)
end
if msg == "sara open doors" then
c.say("Opening Doors")
redstone.setOutput("left", true)
sleep(6)
c.say("Closing Doors")
redstone.setOutput("left", false)
end
else
c.say("error")
end
end
Doing typing anything just boots it up, and typing anything after that will always tell you a joke.
Edited on 30 May 2016 - 04:43 PM