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ComputerCraft 1.80 Beta Information (Minecraft 1.12)

Started by dan200, 27 June 2016 - 02:37 PM
dan200 #1
Posted 27 June 2016 - 04:37 PM
Hey everyone, Welcome to the Beta Testing thread for ComputerCraft 1.80!
Please test every feature you can think of, and file bug reports for every bug that you find. I'm using GitHub for bug reports, please read below for more info.

DownloadRequires Forge and Minecraft version 1.12. Please do not test or report bugs in any other version of Minecraft.

ChangelogBug Reports

The purpose of beta testing is to find bugs, so please: report any bugs that you find on GitHub. Please tag each bug report with the exact version of ComputerCraft you found the bug in!

As always, please include screenshots or crash logs with your report if applicable. Bugs already present in previous versions of ComputerCraft are valid to report, as long as they have not already been reported.

Happy testing!
Lupus590 #2
Posted 27 June 2016 - 04:46 PM
your changelog looks like it has a copy-paste error in it

you've fixed it
Edited on 27 June 2016 - 04:37 PM
senseidragon #3
Posted 27 June 2016 - 04:47 PM
The link also currently seems inactive.
vico #4
Posted 27 June 2016 - 05:05 PM
your changelog looks like it has a copy-paste error in it

Yep. The jar seems to be removed from Curse too.
dan200 #5
Posted 27 June 2016 - 05:15 PM
Fixed the changelog in the typo. The download will work once CurseForge approve the file, doesn't usually take very long
Lupus590 #6
Posted 27 June 2016 - 06:38 PM
Fixed the changelog in the typo.

not intending to be a critic, but shouldn't that be "Fixed the typo in the changelog"?
dan200 #7
Posted 27 June 2016 - 06:49 PM
Fixed the changelog in the typo.

not intending to be a critic, but shouldn't that be "Fixed the typo in the changelog"?

That was a typo too, but it seemed apt to leave it unchanged ;)/>
eniallator #8
Posted 27 June 2016 - 09:18 PM
It seems like you can just walk through all of the blocks (i've just tried it for turtles, disk drives, and computers).

Are the item icons for the blocks/items meant to be 2D instead of 3D? also when you hold the blocks that can be placed, they are 3D but they seem to be held at a weird angle. When you hold the items, its just them at a weird angle - no clue if this is intentional or not and i guess it kinda suits the pocket computers since you would be looking at the display of them but im not sure about the floppy disks - which by the way are all white, even if you try to dye them. The turtle item entity is unusually big aswell.

The turtles have a larger hitbox, about the size of 1 block (or bigger since i can't see the hitbox line for the face that has a block on it). When trying to do the equip/unequip programs in the turtle, the turtle needs a block update (not sure if it needs a block update since exiting the GUI and then reopening/exiting it will render the item on the turtle) to render the item that's been equipped/unequipped (e.g digging/placing a block with the turtle) however crafting it with the item is fine.
dan200 #9
Posted 27 June 2016 - 10:13 PM
As stated in the OP, please report bugs on the GitHub page, not here.
eniallator #10
Posted 27 June 2016 - 10:31 PM
As stated in the OP, please report bugs on the GitHub page, not here.
i thought since there was so many minor bugs that it would be just spam the bug tracker (since its a beta version) so i thought it was better to just put them all in the one post rather than spam it :P/>
Wojbie #11
Posted 27 June 2016 - 10:34 PM
As stated in the OP, please report bugs on the GitHub page, not here.
i thought since there was so many minor bugs that it would be just spam the bug tracker (since its a beta version) so i thought it was better to just put them all in the one post rather than spam it :P/>
Its easier to deal with stuff if its listed as one error per line deal in bugtracker. And he probably muted the tracker for now to not deal with tons of new mails.

On side note - Lua code side was almost not changed at all in case people are interested. Only one line in help file was removed.
Edited on 27 June 2016 - 08:34 PM
dan200 #12
Posted 28 June 2016 - 12:53 AM
i thought since there was so many minor bugs that it would be just spam the bug tracker (since its a beta version) so i thought it was better to just put them all in the one post rather than spam it :P/>

Nah, having them on GitHub means they're all in one place, and it's easier for me to keep track of which ones are fixed/etc. I'm not guaranteed to read everything posted on here. I'll be working through the github list at the weekend.
vico #13
Posted 30 June 2016 - 12:45 AM
Just came here to report the compatibility status for 1.10.2 (since LexManos stated both 1.10.x versions load most 1.9.4 mods fine). I don't sure if dan wants to see this kind of reviews on Github due to 1.9.4 being the priority, but knowing Forge will soon discontinue 1.9.x, it would be util anyway;

As I tested, basically CC run fine, the only bugs i encounter was the already-mentioned block transpassing:




… plus a odd inventory icon bug (Is Forge rendering the block texture instead the actual item?)



And of course the VERY BIG drop/on hand (i like it) size of items:





Another issue is when a singleplayer world is rejoined the computers wont boot automatically when i right-click them. I need to break the block and replace them to work. Turtles dont have this behaviour.
Edited on 29 June 2016 - 11:09 PM
MarcoPolo0306 #14
Posted 11 September 2016 - 04:57 PM
Just came here to report the compatibility status for 1.10.2 (since LexManos stated both 1.10.x versions load most 1.9.4 mods fine). I don't sure if dan wants to see this kind of reviews on Github due to 1.9.4 being the priority, but knowing Forge will soon discontinue 1.9.x, it would be util anyway;
As I tested, basically CC run fine, the only bugs i encounter was the already-mentioned block transpassing:

… plus a odd inventory icon bug (Is Forge rendering the block texture instead the actual item?)

And of course the VERY BIG drop/on hand (i like it) size of items:


Another issue is when a singleplayer world is rejoined the computers wont boot automatically when i right-click them. I need to break the block and replace them to work. Turtles dont have this behaviour.

My guess about the weird blocks when you hold them is probley the new way Minecraft blocks work with the Dragon head.
gril002 #15
Posted 18 September 2016 - 06:24 PM
Has there not been any new version or am I just not seeing the newest download link. Becouse all of the bugs are still in the mod..
Bomb Bloke #16
Posted 19 September 2016 - 09:36 AM
Dan's put some work into pr1, but as yet it's not available for public testing.
Dreossk #17
Posted 26 October 2016 - 09:00 PM
Sorry to ask this but is there any ETA for an update? The bug that freezes computers on disconnect/reconnect drastically reduces the mod's benefit since no automation can work correctly.

Thanks!
Edited on 26 October 2016 - 07:01 PM
Bomb Bloke #18
Posted 03 November 2016 - 04:22 AM
People are playing MC 1.9.4 already?
apemanzilla #19
Posted 03 November 2016 - 12:42 PM
People are playing MC 1.9.4 already?

People are playing 1.10 already.
Dreossk #20
Posted 04 November 2016 - 09:06 PM
Thanks, I'll check out OpenComputers. I understand Dan might be tired of doing this. There is no way I'm downgrading below 1.10
Edited on 04 November 2016 - 09:10 PM
vico #21
Posted 04 November 2016 - 10:03 PM
People are playing MC 1.9.4 already?

Choonster said:
Forge no longer supports 1.7.10 at all (threads about it are locked) and I believe support for 1.8.9 is dwindling. I would recommend updating directly to 1.10.2, the only version that's currently receiving bug fixes and enhancements.
http://www.minecraftforge.net/forum/index.php?topic=41870.msg222294#msg222294

Choonster said:
You shouldn't be updating to 1.9, you should be updating to 1.10.2 or at least 1.9.4.
http://www.minecraftforge.net/forum/index.php?topic=41455.msg219712#msg219712

LexManos said:
The current version of Minecraft.
Typically it is also custom for us to give leniency for the previous version of Minecraft as well as we fully understand that sometimes mods take a while to update.
However you're asking for support on a version that is TWO YEARS out of date.
There is no more development for it on Forge's end.
There is NO reason modders should be developing for it.
If you as a user decide to use it that's great. But don't expect us to help you with it.
It's a stupid analogy but it's apt. It's like calling up Microsoft and asking for them to fix your windows XP install.
Its not a hard concept, stop being a pain.

So TLDR:
If you use 1.10.2: Feel free to ask questions here
If you don't: Fix your own shit.
http://www.minecraftforge.net/forum/index.php?topic=40900.msg215880#msg215880

——————————

There are a plenty of reasons. The main can be the need to use an unsupported Forge version to play CC. Want more?

I, for one, welcome our new OpenComputers overlords.

The problem to me about OC is the very complex mechanism. We need to craft part by part the computer, plus another API for power. For me its very off-vanilla than CC.
Anavrins #22
Posted 04 November 2016 - 10:27 PM
Thanks, I'll check out OpenComputers. I understand Dan might be tired of doing this. There is no way I'm downgrading below 1.10
Tbh, I don't think it's about Dan being tired of this, but rather about not having the time to dedicate to something that has no monetary revenue, this is why he went to make his new game Redirection.
Bomb Bloke #23
Posted 05 November 2016 - 12:16 AM
There are a plenty of reasons. The main can be the need to use an unsupported Forge version to play CC. Want more?

Meh, "unsupported" is not the same thing as "unstable". I've moved past 1.7.10 myself, but I understand why plenty of people haven't, and in many cases, probably won't.

I wasn't being serious with my comment, but then, I didn't think you were being serious with your whining. Dan'll get to updating when he gets to updating. He doesn't owe anyone anything, so there's no point in complaining - letting him know his users want and enjoy his work is one thing, hassling him for it is another.
Edited on 05 November 2016 - 03:36 AM
TYKUHN2 #24
Posted 05 November 2016 - 03:59 AM
I won't upgrade past 1.8.something because I start personally disliking the changes past that.
houseofkraft #25
Posted 10 December 2016 - 02:16 AM
People are actually playing 1.11 :)/>
Dametqwerty #26
Posted 29 January 2017 - 05:12 AM
So ummm… Well any update on CC for 1.11?
COOLGAMETUBE #27
Posted 02 February 2017 - 11:57 PM
Im a rebel! Still play 1.8 xD
vico #28
Posted 05 February 2017 - 04:03 AM
So ummm… Well any update on CC for 1.11?

I'm hoping SquidDev will rethink and update his CC bug-fixing mod (Unborked) for 1.11.x
vico #29
Posted 05 February 2017 - 04:08 AM
So ummm… Well any update on CC for 1.11?

I'm hoping SquidDev will rethink and update his CC bug-fixing mod (Unborked) for 1.11.x
Mao Zedong #30
Posted 05 February 2017 - 11:48 PM
This is why he went to make his new game Redirection.

I thought you just said he didn't want to work on something without monetary revenue?
Dametqwerty #31
Posted 06 February 2017 - 07:14 PM
So CC is dying?
JoeNoIce #32
Posted 12 February 2017 - 02:47 AM
So CC is dying?

i hope not
vico #33
Posted 18 February 2017 - 11:45 AM
So CC is dying?

Nope. See the unborked note on later pages. SquidDev make a coremod to fix all bugs and load the mod up to 1.11.2!

So CC is dying?

Nope. See the unborked note on later pages. SquidDev make a coremod to fix all bugs and load the mod up to 1.11.2!
diamondcreeper098 #34
Posted 25 February 2017 - 05:39 PM
Please make computer craft mod for minecraft 1.11.2
dan200 #35
Posted 12 September 2017 - 12:19 AM
Hi everyone,

I just updated the OP with a new release of the ComputerCraft beta! This includes all the community contributions since CC went open source a few months ago, and brings our compatibility level to Minecraft 1.12!

There's probably bugs in this build, so please test eveyrthing you can thing of (not just the new features) and report any bugs you find on GitHub, clearly stating the version number. We'd like to do a final release of this soon so the more testing you can do soon, the better!
Dave-ee Jones #36
Posted 12 September 2017 - 06:18 AM
Hi everyone,

I just updated the OP with a new release of the ComputerCraft beta! This includes all the community contributions since CC went open source a few months ago, and brings our compatibility level to Minecraft 1.12!

There's probably bugs in this build, so please test eveyrthing you can thing of (not just the new features) and report any bugs you find on GitHub, clearly stating the version number. We'd like to do a final release of this soon so the more testing you can do soon, the better!

SPEAKERS? Does this mean I can add sound to my car simulator, Dash?! :o/>
Bomb Bloke #37
Posted 12 September 2017 - 06:48 AM
Yes, these are the speakers MineRobber suggested to you.
Dave-ee Jones #38
Posted 12 September 2017 - 07:34 AM
Yes, these are the speakers MineRobber suggested to you.

Noice. Could even incorporate it with Dodj as well. Gotta have those tennis grunts..
Elaizafes #39
Posted 21 September 2017 - 06:53 AM
The bug count seems to be rapidly decreasing; so Id suggest we tag the sources for the second beta on Friday so we can build the binaries over the weekend. Or are there other improvements Im currently not aware of we want in the second beta?
SchnitzeltoastMC #40
Posted 07 December 2017 - 02:12 PM
It has many procedures not working anymore. The most of all OSes in this forum break during boot.

We run it on our Server. We don't have so much Problems. But the broken procedures are not good
Bomb Bloke #41
Posted 08 December 2017 - 06:49 AM
Reckon you'll find that's the fault of those "OSes" - that sort of report isn't very useful if you don't pinpoint the exact "procedures" which aren't working, and explain what they're doing instead.

If you're sure you've found some bugs, use GitHub to report the details.
SquidDev #42
Posted 08 December 2017 - 09:09 AM
We run it on our Server. We don't have so much Problems. But the broken procedures are not good
It might also worth trying a download from the CI server instead. The release on Curse has a couple of bugs which are fixed by later builds. As BombBloke says, if you're still encountering issues please report them on GitHub - this way we can get them fixed as soon as possible.
Edited on 08 December 2017 - 08:10 AM
gronkdamage #43
Posted 11 January 2018 - 02:05 AM
Hey guys - did the resource pack "directory" change? I started playing again, downloaded CC for 1.12 and my old resource pack 'locks' the turtle up… (it used to be a zip folder in resourcepaks - with /assets/computercraft/lua/rom/programs/turtle)
Lupus590 #44
Posted 11 January 2018 - 10:56 AM
Hey guys - did the resource pack "directory" change? I started playing again, downloaded CC for 1.12 and my old resource pack 'locks' the turtle up… (it used to be a zip folder in resourcepaks - with /assets/computercraft/lua/rom/programs/turtle)

It may be one file in the resource pack, remove all the files, test (it should run without the resource pack, but ust in case), add a file to the resource pack, test, keep adding files until it breaks.

When you find the broken file, you may want to put print statments in it to find out where in the script it locks up.

Also, it's possible that the file which is causing issues is not in the turtle directiory.
Edited on 11 January 2018 - 09:57 AM
mepeisen #45
Posted 18 March 2018 - 12:13 PM
I am looking for some testers on Unicode/UTF8 support for CCraft.
Pull request currently worked on: https://github.com/dan200/ComputerCraft/pull/531
In the next hours I will add a patched jar as soon as I added a resource pack font loader. Hope to get some feedback if this works. Since this changes many things the community should check it out before becoming merged.
mepeisen #46
Posted 18 March 2018 - 08:36 PM
Finally the new pull request including GNU unifont (licensed under GPL) and a custom patched build as well as a test lua.
https://github.com/dan200/ComputerCraft/pull/532