Posted 05 July 2016 - 10:17 PM
I encountered this problem when I was showing off a multiplayer game that used rednet. You can see the code here:
Client: http://pastebin.com/ANTR56qu
Server: http://pastebin.com/ZSyqe9GJ
On a minecraft server I was on, when I ran either the multiplayer server program in my in-game computer, or the client program, I noticed something odd about the ender modem I attached to it… It won't like show that it's "open" at all, no matter if I do rednet.open("whatever side"). Also, no matter how I try to use rednet functions, it won't communicate with other computers when I want it to. What is wrong??
Client: http://pastebin.com/ANTR56qu
Server: http://pastebin.com/ZSyqe9GJ
On a minecraft server I was on, when I ran either the multiplayer server program in my in-game computer, or the client program, I noticed something odd about the ender modem I attached to it… It won't like show that it's "open" at all, no matter if I do rednet.open("whatever side"). Also, no matter how I try to use rednet functions, it won't communicate with other computers when I want it to. What is wrong??