Posted 21 September 2016 - 12:16 AM
How do you figure 130 bits per second? Why wait sleep(.05) when sending and receiving? Were you aware that the other side can change the signal on his end? Thus you could simply do os.pullEvent() to block till an event came in, namely the other side sending a message that it read the bits. Then you continue sending bits.
Is sleeping more CPU intensive than os.pullEvent() or is the latter simply doing a sleep anyways?
Lastly, have you found any other implementations that let you send messages over redstone (bundled wires or otherwise)?
Is sleeping more CPU intensive than os.pullEvent() or is the latter simply doing a sleep anyways?
Lastly, have you found any other implementations that let you send messages over redstone (bundled wires or otherwise)?