This is a read-only snapshot of the ComputerCraft forums, taken in April 2020.
Vatuu's profile picture

ResourcePack Model Names

Started by Vatuu, 30 September 2016 - 09:10 PM
Vatuu #1
Posted 30 September 2016 - 11:10 PM
Greetings, friends.

First off, as the title may have already clarified, this is not about coding, but the actual Mod itself. So, don't confuse it with "Lua-ResourcePacks", hmkay?

So, actual Topic now.

I am someone, who enjoys himself some fancy visuals. As such, I often use Texture AND Model-Packs. But now, as I sat there, staring at the blinking cursor, I though to myself: "I want an actual PC standing there."

And so, I sat down to Cubik and made a 3D-Model for the default Computer-Block:



But as I was building my ResourcePack, I noticed that it loaded the Texture, but not the Model.

So, my question is: "What are the exact Modelnames for the different Items and Blocks/Blockstates?"
The names I have used so far are the following:
  • CC-Computer
  • computer
  • Computer
The ResourcePack-Tree I used is the following:


-assets
--computercraft
---textures
----blocks
-----<Textures n' stuff>
---blockstates
---models
----block
-----computer.JSON

So, thats all from me for now. Thanks for the help in advantage and,

Farewell,

Vatuu
Lupus590 #2
Posted 01 October 2016 - 01:35 PM
decompile the mod and browse its file tree
Vatuu #3
Posted 01 October 2016 - 02:02 PM
decompile the mod and browse its file tree

Already did so, however, the classes are rather complicated. All Blocknames that I was able to find are the ones I've already tried. The textures are always placed on a regular Block-Model.

Current Appearance:
Spoiler
Admicos #4
Posted 01 October 2016 - 03:46 PM
decompile the mod and browse its file tree

I don't think you need to decompile it. Just open the jar and look in the assets folder.
Vatuu #5
Posted 02 October 2016 - 12:53 PM
Ah, yes! Should have though of that myself… worked, however! Now, I'll just have to find a way to remove the culled blockfaces, as the PC is handled as full block…