I don't think it's an EnderIO fault because the cable connects without the colour band that usually comes with (as in the screen attached). I suppose that's because it recognise the computer as a block that can use all colours simultaneously.
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taken in April 2020.
Bundled cables not working
Started by Larry84, 18 July 2017 - 12:54 PMPosted 18 July 2017 - 02:54 PM
I'm using ComputerCraft 1.80pr0 with Unborked and EnderIO to make a redstone circuit. I tried to use rs.setBundledOutput, but that didn't work. I also tried with Project Red's bundled cables: same result. Is there any external integration mod required that I'm missing or simply CC 1.80pr0 doesn't support bundled cables yet?
I don't think it's an EnderIO fault because the cable connects without the colour band that usually comes with (as in the screen attached). I suppose that's because it recognise the computer as a block that can use all colours simultaneously.
I don't think it's an EnderIO fault because the cable connects without the colour band that usually comes with (as in the screen attached). I suppose that's because it recognise the computer as a block that can use all colours simultaneously.
Posted 18 July 2017 - 03:38 PM
1st - don't use Unborked!!! Most everything from it has been merged into CC 1.80 itself, which you can download from cc.crzd.me.
2nd - Bundled Cable support is always up to the mod providing the cable. CC just provides an API for them to use! It's entirely possible that, since CC has no "official" release for 1.10 or above, EnderIO doesn't have CC integration for those versions.
2nd - Bundled Cable support is always up to the mod providing the cable. CC just provides an API for them to use! It's entirely possible that, since CC has no "official" release for 1.10 or above, EnderIO doesn't have CC integration for those versions.
Edited on 18 July 2017 - 01:38 PM
Posted 18 July 2017 - 03:54 PM
Ok, thanks for the quick reply.
With a google search I found out that unborked is no longer needed for CC 1.80, but first I missed that. In my opinion, some more explainations are needed in an official way. I spent two hours to find out which was the most stable version of CC (and then I got it wrong).
However, thanks again!
With a google search I found out that unborked is no longer needed for CC 1.80, but first I missed that. In my opinion, some more explainations are needed in an official way. I spent two hours to find out which was the most stable version of CC (and then I got it wrong).
However, thanks again!
Posted 18 July 2017 - 04:01 PM
As the person who made Unborked and is now trykng to stop people using it, just wondering how you came across it? I thought I had deleted most links to it.
As Yami says, sadly it is up to other mods to add bundled cable support. I know there is an issue on the ProjectRed repo, but it might be worth also creating one for EnderIO.
As Yami says, sadly it is up to other mods to add bundled cable support. I know there is an issue on the ProjectRed repo, but it might be worth also creating one for EnderIO.
Edited on 18 July 2017 - 02:09 PM
Posted 18 July 2017 - 04:28 PM
I found Unborked when I first came across CC for 1.10.2, but I've never used it until today. I found it while searching for CCTweaks, as ther's the link for the download of Unborked in the OP of the CCTweaks thread and from there I downloaded it and put in my mods straight away.
However, when I said "official way" I meant there should be some more explaination on what is the latest build, the latest bleeding edge, as now cc.crzd.me looks for me a bit messed up: there's build 10, then 18, then 8 - which is the latest? the one I should use? the stablest?
I also want to say that you're doing a great job ;)/> , I don't really care how long it will take, but I want to continue playing with CC in newer MC versions.
However, when I said "official way" I meant there should be some more explaination on what is the latest build, the latest bleeding edge, as now cc.crzd.me looks for me a bit messed up: there's build 10, then 18, then 8 - which is the latest? the one I should use? the stablest?
I also want to say that you're doing a great job ;)/> , I don't really care how long it will take, but I want to continue playing with CC in newer MC versions.
Posted 18 July 2017 - 05:03 PM
cc.crzd.me is unofficial and hosted by a member of the community, CrazedProgrammer.
ComputerCraft 1.80 has not been officially released, and there are no official releases for 1.10+ as I said earlier.
I would stick with ComputerCraft (right now, build10) or PR#316: Update to 1.12 (right now, build18). These two are the most "stable", with the possible exception of a couple bug-fix PRs such as this one. These will (hopefully) eventually be merged into the main mod (which would iterate "ComputerCraft" to build11, complete with the bug fix I referenced).
ComputerCraft 1.80 has not been officially released, and there are no official releases for 1.10+ as I said earlier.
I would stick with ComputerCraft (right now, build10) or PR#316: Update to 1.12 (right now, build18). These two are the most "stable", with the possible exception of a couple bug-fix PRs such as this one. These will (hopefully) eventually be merged into the main mod (which would iterate "ComputerCraft" to build11, complete with the bug fix I referenced).
Edited on 18 July 2017 - 03:08 PM
Posted 18 July 2017 - 09:07 PM
That makes more sense, thanks for the explaination.