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Unable To Send Info In Wired Networks

Started by Ozoriah, 07 February 2018 - 12:10 AM
Ozoriah #1
Posted 07 February 2018 - 01:10 AM
Hello, I'm currently using Computercraft 1.63 and have been creating a control program for some automated tasks and have hit a wall because it seems that computers connected in a wired network and able to send/receive anything.

I have one main computer which runs the program and tells 12 other computers to individually turn a redstone signal on and off with all computers connected using a wired modem and networking cable. All of my modems are on and there are no breaks in the network cable. I noticed that the receiving computers weren't getting what was being sent from the transmitting computer so I opened LUA and tried to manually send info but still nothing.

I've opened rednet connect on the correct sides of both the sending and receiving, I've tried to individually send messages to a single computer with rednet.send(ID, "test") as well as sending to all receiving computers with rednet.broadcast("test"). For the receiving computers I've used rednet.receive() by iteself, with a time dependence, assigning it to a variable, looping it in a program, and anything else I could think of to no avail. I've also used the modem API only to end up with the same result.

I don't know what's wrong here and I'd really appreciate help.
Bomb Bloke #2
Posted 07 February 2018 - 09:16 AM
Wired modems should be working fine in that build. If you set up a separate pair of computers to test with, can they communicate? What happens with wireless modems?

I can tell you that any cable longer than 256 blocks will need a repeater installed to split it up, but I'd be surprised if your cable run is that lengthy.