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Turtles Wont Move

Started by mtemple12, 15 August 2012 - 01:20 PM
mtemple12 #1
Posted 15 August 2012 - 03:20 PM
Whenever I try to program a turtle to move anywhere, it wont.
Screen ends up looking like this:
TurtleOS 1.4
> lua
Interactive Lua prompt,
Call exit() to exit.
lua> turtle.forward()
false
lua> _
There isn't anything in front of the turtle that could prevent it from moving, even me. :(/>/>
KaoS #2
Posted 15 August 2012 - 03:29 PM
in cc latest version turtles need fuel, this can be disabled in the configs, there was already a post for this, not sure what happened to it, can't get a search on it
Cranium #3
Posted 15 August 2012 - 03:36 PM
in cc latest version turtles need fuel, this can be disabled in the configs, there was already a post for this, not sure what happened to it, can't get a search on it
What kind of fuels are accepted? Just any burnables?
KaoS #4
Posted 15 August 2012 - 03:51 PM
not sure, I am on tekkit and it is incompatible so far (trust me I'm just as horrified as you :(/>/> )
mtemple12 #5
Posted 15 August 2012 - 05:01 PM
Thanks for this! I thought that when you spawned the turtles they already had fuel. Never thought to check it…
Cloudy #6
Posted 15 August 2012 - 06:35 PM
not sure, I am on tekkit and it is incompatible so far (trust me I'm just as horrified as you :(/>/> )

Why would you be horrified? It's not our fault they haven't updated.
Lettuce #7
Posted 15 August 2012 - 07:14 PM
What kind of fuels are accepted? Just any burnables?

Anything that works in a vanilla furnace. i.e. lava is the most efficient. (the turtle returns your bucket, by the way) Coal lets you move 94 blocks. Lava, being 5.5 times more efficient, allows you to move 517 blocks. Movement is any turtle.move call, turning, detecting etc. does not use fuel.
Cranium #8
Posted 15 August 2012 - 07:20 PM
Do you know if any tekkit items that do the same work? Such as railcraft's coal coke?
Lettuce #9
Posted 15 August 2012 - 09:20 PM
Tekkit uses 1.3 if I'm not mistaken. But even if you used 1.4, no, coke doesn't work in turtles. If you're looking to get the most from your coal for turtles, 1 coal is equal to 4 charcoal in Equivalent Exchange. Coal or charcoal makes no difference to a turtle. No other EE fuels work in turtles, such as Aeternalis Fuel. Only vanilla items.
I like the new fuel system, it makes turtles less overpowered.
KaoS #10
Posted 16 August 2012 - 07:44 AM
not sure, I am on tekkit and it is incompatible so far (trust me I'm just as horrified as you :(/>/> )

Why would you be horrified? It's not our fault they haven't updated.

I don't blame you guys, I tried to manually mod it without success, I'm just horrified that after all that waiting I still can't play it
Luanub #11
Posted 16 August 2012 - 07:46 AM
not sure, I am on tekkit and it is incompatible so far (trust me I'm just as horrified as you :(/>/> )

Why would you be horrified? It's not our fault they haven't updated.

I don't blame you guys, I tried to manually mod it without success, I'm just horrified that after all that waiting I still can't play it

Downside to using Tekkit. If you were to manage you're own mods you'd be playing it.
KaoS #12
Posted 16 August 2012 - 07:52 AM
true, fact is I have no right to complain as it was my choice :(/>/> ah well…
mtemple12 #13
Posted 18 August 2012 - 08:29 PM
Just open up .techniclauncherTekkitmods and copy out the mods you like into .minecraftmods. They're both in C:Users[username]AppData(hidden folder)Roaming for Win7/Vista, and C:Documents and Settings[username]AppData(hidden folder)Roaming for XP. (I'm on 7, so I'm speculating about XP from what I know about it's filesystem).