21 posts
Posted 03 March 2012 - 02:22 PM
Hello all,
is it possible that a mining turtle can drop the full inventory on the ground or put it in a chest ?
Thanks for help! :unsure:/>/>
36 posts
Posted 03 March 2012 - 02:23 PM
You can let it drop the stuff on the ground using turtle.drop(). Not sure about the chest, but i don't think so.
-Chub1337
21 posts
Posted 03 March 2012 - 02:57 PM
Thanks it works!
i used the excavate program vom build in to setup a autoquarry. the turtle drops the stuff behind him and a obsidianpipe suck it up (buildcraft).
Now i want after he drops the stuff to return to the last dig position and continue to work and after he hit something he can't dig he shoud stop and return. I don't know is it possible ?
Code:
Spoiler
local tArgs = { ... }
if #tArgs ~= 1 then
print( "Usage: excavate <radius>" )
return
end
-- Mine in a quarry pattern until we hit something we can't dig
local size = tonumber( tArgs[1] )
if size < 1 then
print( "Excavate radius must be positive" )
return
end
local depth = 0
local collected = 0
local xPos,zPos = 0,0
local xDir,zDir = 0,1
local function collect()
collected = collected + 1
if math.fmod(collected, 25) == 0 then
print( "Mined "..collected.." blocks." )
end
for n=1,9 do
if turtle.getItemCount(n) == 0 then
return true
end
end
print( "No empty slots left." )
return false
end
local function tryForwards()
while not turtle.forward() do
if turtle.dig() then
if not collect() then
return false
end
else
-- give sand a chance to fall
sleep(0.8)
if turtle.dig() then
if not collect() then
return false
end
else
return false
end
end
end
xPos = xPos + xDir
zPos = zPos + zDir
return true
end
local function tryDown()
if not turtle.down() then
if turtle.digDown() then
if not collect() then
return false
end
end
if not turtle.down() then
return false
end
end
depth = depth + 1
if math.fmod( depth, 10 ) == 0 then
print( "Descended "..depth.." metres." )
end
return true
end
local function turnLeft()
turtle.turnLeft()
xDir, zDir = -zDir, xDir
end
local function turnRight()
turtle.turnRight()
xDir, zDir = zDir, -xDir
end
print( "Excavating..." )
local reseal = false
if turtle.digDown() then
reseal = true
end
local alternate = 0
local done = false
while not done do
for n=1,size do
for m=1,size-1 do
if not tryForwards() then
done = true
break
end
end
if done then
break
end
if n<size then
if math.fmod(n + alternate,2) == 0 then
turnLeft()
if not tryForwards() then
done = true
break
end
turnLeft()
else
turnRight()
if not tryForwards() then
done = true
break
end
turnRight()
end
end
end
if done then
break
end
if size > 1 then
if math.fmod(size,2) == 0 then
turnRight()
else
if alternate == 0 then
turnLeft()
else
turnRight()
end
alternate = 1 - alternate
end
end
if not tryDown() then
done = true
break
end
end
print( "Returning to surface..." )
-- Return to where we started
while depth > 0 do
if turtle.up() then
depth = depth - 1
elseif turtle.digUp() then
collect()
else
sleep( 0.5 )
end
end
if xPos > 0 then
while xDir ~= -1 do
turnLeft()
end
while xPos > 0 do
if turtle.forward() then
xPos = xPos - 1
elseif turtle.dig() then
collect()
else
sleep( 0.5 )
end
end
end
if zPos > 0 then
while zDir ~= -1 do
turnLeft()
end
while zPos > 0 do
if turtle.forward() then
zPos = zPos - 1
elseif turtle.dig() then
collected = collected + 1
else
sleep( 0.5 )
end
end
end
while zDir ~= 1 do
turnLeft()
end
-- Seal the hole
if reseal then
turtle.turnLeft(0)
turtle.turnLeft(0)
sleep( 0.5 )
turtle.drop()
sleep( 1.0)
turtle.placeDown()
end
print( "Mined "..collected.." blocks total." )