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[Question] [Error] Why is it that my turtle stops mining after a while?

Started by ZephireNZ, 20 October 2012 - 11:49 PM
ZephireNZ #1
Posted 21 October 2012 - 01:49 AM
I've got a program set up that will mine a 3x3 tunnel. But whenever I get a bit far away, it will just completely stop.

I'm thinking it probably has something to do with Chunk Loading, but I'm not that far away when it stops. However, it did have a little hiccup once, completely human error, that caused it to travel ~3000m away from my location, which is much further away than when it would normally stop. It only stopped once I had restarted the server.

So, is there any way I can counteract what's happening, or even just an explanation of what's going on?

(Also: I can put the code up on pastebin.com, if needs be)
jag #2
Posted 21 October 2012 - 01:56 AM
I'm thinking it probably has something to do with Chunk Loading
Yeah that's pretty much the whole reason
ChunLing #3
Posted 21 October 2012 - 04:36 AM
How the heck did you find a turtle that had wandered 3 k off course?

And yeah, that should be a lot further than your world chunk loading radius. I guess you must have been following it the whole time?

World chunk loading radius varies, but generally, if you can still see a chunk, it's still loaded. I can be 200+ meters away from CC stuff and it keeps running, and I'm not using any kind of special chunk loaders or running with the settings maxed out. If you're talking about further away than that, then sure, maybe it's the world chunk unloading. If you're closer then almost certainly not.