Posted 24 October 2012 - 03:21 AM
Hi fellows, I am very much a noob to this amazing mod and programming in general, but I am having a lot of fun with it anyway.
My question is as to whether or not is possible to define functions without having them execute immediately.
The following is my attempt at a construction program. It is a work is progress, but eventually the goal is to have the user input a height, length, and width for a building which the Turtle would then construct.
Thank you to anyone who reads this, I appreciate your time.
My question is as to whether or not is possible to define functions without having them execute immediately.
The following is my attempt at a construction program. It is a work is progress, but eventually the goal is to have the user input a height, length, and width for a building which the Turtle would then construct.
local lcount = 0 -- This will keep track of the building's length
local wcount = 0 -- This will keep track of the building's width
local hcount = 0 -- This will eventually keep track of the building's height
local userl = 20 -- This will eventually determine how long the building will be via user input
local userw = 16 -- This will eventually determine how wide the building will be via user input
local userh = 0 -- This will eventually determine how tall the building will be via user input
local buildLong = buildLong() -- This is where I tried to define a function to be used as a part local function build() by naming it as a variable. This did not work, and its failure is the basis of my post here.
turtle.placeDown()
turtle.forward()
lcount = lcount+1
end
local buildWide = buildWide()
turtle.placeDown()
turtle.forward()
wcount = wcount+1
end
local build = build() -- This is supposed to be the main function, but I had some earlier issues with syntax. I do assume it would work, however, if I could get the functions within it to act right.
if lcount < userl then
buildLong()
lcount = 0
turtle.turnRight()
end
if wcount < userw then
buildWide()
wcount = 0
turtle.turnRight()
end
if lcount < userl then
buildLong()
lcount = 0
turtle.turnRight()
end
if wcount < userl then
buildWide()
wcount = 0
turtle.turnRight()
end
end
build() -- I didn't really expect this to work. Eventually I want to have it check height against user input and then either build another layer or return to start.
end
Thank you to anyone who reads this, I appreciate your time.