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Use of equip. turtles besides mining, farming, and melee?

Started by Cat_eyed, 16 December 2012 - 06:40 PM
Cat_eyed #1
Posted 16 December 2012 - 07:40 PM
I've been working with computercraft for a while, and I noticed this, as well as after watching a youtuber who had the same question. If you have a mining turtle (pickaxe) dig on any material, he'll pick it up. Wood, dirt, ores, everything. I understand with melee turtle, it has more attack power then the others, and the hoe turtle tills dirt blocks. But beyond that, the other two (I'm not looking at wireless, crafty, ect.) seem pointless. So what is the need of using the axe and shovel turtle? Do they have any benefits I'm overlooking?
Dlcruz129 #2
Posted 16 December 2012 - 07:48 PM
Nope! I suppose the Digging Turtle only requires 1 diamond, so if you know it will only dig dirt its good, but with the Felling Turtle, I honestly have no idea why dan and Cloudy put it in.
theoriginalbit #3
Posted 16 December 2012 - 07:52 PM
I think the plan was to not have the mining one do dirt.
Bubba #4
Posted 16 December 2012 - 09:20 PM
I think the plan was to not have the mining one do dirt.

Oh god I hope that's not the plan. If it were then turtles would be much more difficult to code when it came to mining and such. Not to mention much less effective.
Lyqyd #5
Posted 16 December 2012 - 09:21 PM
Well, since tool durability is on the horizon, I imagine that a mining turtle's pickaxe would be degraded faster digging through dirt than a digging turtle's shovel would.
theoriginalbit #6
Posted 16 December 2012 - 09:27 PM
that is most likely
Cloudy #7
Posted 16 December 2012 - 09:29 PM
Well, since tool durability is on the horizon, I imagine that a mining turtle's pickaxe would be degraded faster digging through dirt than a digging turtle's shovel would.

Good idea!

The advantage an axe has over a pickaxe right now is higher damage. Because yes, we couldn't think of anything to differentiate it apart from that either.
Bubba #8
Posted 17 December 2012 - 04:56 AM
Well, since tool durability is on the horizon, I imagine that a mining turtle's pickaxe would be degraded faster digging through dirt than a digging turtle's shovel would.

Good idea!

The advantage an axe has over a pickaxe right now is higher damage. Because yes, we couldn't think of anything to differentiate it apart from that either.

Sorry if I've missed this somewhere in the suggestions thread, but will we have the option to turn durability off in the config?
Dlcruz129 #9
Posted 17 December 2012 - 05:40 AM
Well, since tool durability is on the horizon, I imagine that a mining turtle's pickaxe would be degraded faster digging through dirt than a digging turtle's shovel would.

Good idea!

The advantage an axe has over a pickaxe right now is higher damage. Because yes, we couldn't think of anything to differentiate it apart from that either.

Umm… Sword?
Lyqyd #10
Posted 17 December 2012 - 07:00 AM
Axe attack damage is most likely lower than sword, but higher than, say, pickaxe, just like the tools in Minecraft.

Tool durability will almost certainly have a config option, just like fueling.
Cloudy #11
Posted 17 December 2012 - 09:13 AM
Axe attack damage is most likely lower than sword, but higher than, say, pickaxe, just like the tools in Minecraft.

Tool durability will almost certainly have a config option, just like fueling.

Yep and yep.