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[Question] What is the coordinate limit turtles work at?

Started by praam, 17 December 2012 - 03:40 PM
praam #1
Posted 17 December 2012 - 04:40 PM
Hi,

I'm using v1.31 of CC on a Tekkit server, playing with friends.
We have a non standard spawn / playing area at -25k, 65k or so.

I just found out that turtles don't work (show black screen) here.
Quickly tested by porting to 100, 100 - sure enough, that worked.
I don't think it's a bug which means no turtles for us :(/>

So - is there a workaround? Does it work in later versions?

And just out of curiosity - what's the coordinate limit? Why?
Lyqyd #2
Posted 17 December 2012 - 07:53 PM
Update.

The old limit is around 65536, if I recall correctly.
praam #3
Posted 18 December 2012 - 03:04 AM
I ported around a bit, my guess is it's 65*** ish, but split for 2 coords, so -32k, -32k to 32k,32k.

I tried updating but updating Tekkit/launcher probably isn't that simple.
I removed the old directories and put the new zip file to both server and client mod files.

This is the server.log file:
Spoiler2012-12-17 13:42:10 [FINE] Found a directory ComputerCraft, attempting to load it
2012-12-17 13:42:10 [FINEST] Recursing into package dan200
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.computer
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.computer.api
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.computer.core
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.computer.shared
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.turtle
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.turtle.api
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.turtle.shared
2012-12-17 13:42:10 [FINEST] Recursing into package eloraam
2012-12-17 13:42:10 [FINEST] Recursing into package eloraam.core
2012-12-17 13:42:10 [FINEST] Recursing into package licenses
2012-12-17 13:42:10 [FINEST] Recursing into package lua
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.apis
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.apis.turtle
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.help
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs.computer
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs.http
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs.secret
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs.turtle
2012-12-17 13:42:10 [FINEST] Recursing into package net
2012-12-17 13:42:10 [FINEST] Recursing into package net.minecraft
2012-12-17 13:42:10 [FINEST] Recursing into package net.minecraft.server
2012-12-17 13:42:10 [FINEST] Recursing into package org
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.ast
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.compiler
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.lib
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.lib.jse
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.lua2java
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.luajc
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.parser
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.script
2012-12-17 13:42:10 [INFO] Directory ComputerCraft contained no mods
2012-12-17 13:42:10 [FINE] Found a zip or jar file ComputerCraft1.47.zip, attempting to load it
2012-12-17 13:42:10 [INFO] File ComputerCraft1.47.zip contained no mods

Reverted for now. What went wrong?
theoriginalbit #4
Posted 18 December 2012 - 03:06 AM
Don't do it manually. Open the options on the launcher screen (with Tekkit selected) and tell it to download the dev build. This contains cc 1.4.x (just no advanced computers)
theoriginalbit #5
Posted 18 December 2012 - 03:08 AM
The reason it did that is the way mods are made now compared to how they used to be. they originally needed a mod_* file that extended BaseMod class. now it just needs an annotation @Mod ( )

So FML would be looking for a mod_ file and cant find one.
praam #6
Posted 18 December 2012 - 04:06 AM
That was fast! and helpful :)/>
Updating the client was painless, but server is going to be a whole new can of worms :)/>

Thank you both for the help. Will see whether I can update the server (rented - controlled through a control panel plus some FTP access).
theoriginalbit #7
Posted 18 December 2012 - 04:09 AM
Server is actually the release build off the site. Stupid tekkit, download release build server, release build Client doesn't have the mods to connect. Get dev build client, connects!