3 posts
Posted 17 December 2012 - 04:40 PM
Hi,
I'm using v1.31 of CC on a Tekkit server, playing with friends.
We have a non standard spawn / playing area at -25k, 65k or so.
I just found out that turtles don't work (show black screen) here.
Quickly tested by porting to 100, 100 - sure enough, that worked.
I don't think it's a bug which means no turtles for us :(/>
So - is there a workaround? Does it work in later versions?
And just out of curiosity - what's the coordinate limit? Why?
8543 posts
Posted 17 December 2012 - 07:53 PM
Update.
The old limit is around 65536, if I recall correctly.
3 posts
Posted 18 December 2012 - 03:04 AM
I ported around a bit, my guess is it's 65*** ish, but split for 2 coords, so -32k, -32k to 32k,32k.
I tried updating but updating Tekkit/launcher probably isn't that simple.
I removed the old directories and put the new zip file to both server and client mod files.
This is the server.log file:
Spoiler
2012-12-17 13:42:10 [FINE] Found a directory ComputerCraft, attempting to load it
2012-12-17 13:42:10 [FINEST] Recursing into package dan200
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.computer
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.computer.api
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.computer.core
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.computer.shared
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.turtle
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.turtle.api
2012-12-17 13:42:10 [FINEST] Recursing into package dan200.turtle.shared
2012-12-17 13:42:10 [FINEST] Recursing into package eloraam
2012-12-17 13:42:10 [FINEST] Recursing into package eloraam.core
2012-12-17 13:42:10 [FINEST] Recursing into package licenses
2012-12-17 13:42:10 [FINEST] Recursing into package lua
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.apis
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.apis.turtle
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.help
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs.computer
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs.http
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs.secret
2012-12-17 13:42:10 [FINEST] Recursing into package lua.rom.programs.turtle
2012-12-17 13:42:10 [FINEST] Recursing into package net
2012-12-17 13:42:10 [FINEST] Recursing into package net.minecraft
2012-12-17 13:42:10 [FINEST] Recursing into package net.minecraft.server
2012-12-17 13:42:10 [FINEST] Recursing into package org
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.ast
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.compiler
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.lib
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.lib.jse
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.lua2java
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.luajc
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.parser
2012-12-17 13:42:10 [FINEST] Recursing into package org.luaj.vm2.script
2012-12-17 13:42:10 [INFO] Directory ComputerCraft contained no mods
2012-12-17 13:42:10 [FINE] Found a zip or jar file ComputerCraft1.47.zip, attempting to load it
2012-12-17 13:42:10 [INFO] File ComputerCraft1.47.zip contained no mods
Reverted for now. What went wrong?
7508 posts
Location
Australia
Posted 18 December 2012 - 03:06 AM
Don't do it manually. Open the options on the launcher screen (with Tekkit selected) and tell it to download the dev build. This contains cc 1.4.x (just no advanced computers)
7508 posts
Location
Australia
Posted 18 December 2012 - 03:08 AM
The reason it did that is the way mods are made now compared to how they used to be. they originally needed a mod_* file that extended BaseMod class. now it just needs an annotation @Mod ( )
So FML would be looking for a mod_ file and cant find one.
3 posts
Posted 18 December 2012 - 04:06 AM
That was fast! and helpful :)/>
Updating the client was painless, but server is going to be a whole new can of worms :)/>
Thank you both for the help. Will see whether I can update the server (rented - controlled through a control panel plus some FTP access).
7508 posts
Location
Australia
Posted 18 December 2012 - 04:09 AM
Server is actually the release build off the site. Stupid tekkit, download release build server, release build Client doesn't have the mods to connect. Get dev build client, connects!